Difference between revisions of "Sound File"

895 bytes added ,  23:21, 16 April 2018
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'''File Extension:''' <code>.wav</code>, <code>.lip</code>, <code>.xwm</code>, <code>.fuz</code>
'''File Extension:''' <code>.wav</code>, <code>.xwm</code>, <code>.lip</code>, <code>.fuz</code>


A [[Sound File]] is used for sound effects and voiced dialogue.
A [[Sound File]] is used for sound effects, voiced dialogue, and radios.
 
== Files ==
=== Waveform Audio File Format ===
A <code>.wav</code> file is a Microsoft and IBM audio file format standard for storing an audio bitstream on PCs. A <code>.wav</code> file should be encoded as <code>PCM 44100kHz 16 bit mono</code> for use in Fallout 4.
See also on [https://en.wikipedia.org/wiki/WAV wikipedia].
 
=== Windows Media Audio (xWMA) ===
A <code>.xwm</code> file is Microsoft's xWMA, which is an extension of normal WMA v2 audio. See also on [https://en.wikipedia.org/wiki/Windows_Media_Audio wikipedia].
 
=== Lip Sync ===
A <code>.lip</code> file contains data used for synchronizing an [[Actor]]s facial movements along with spoken audio.
 
=== FUZ ===
A <code>.fuz</code> file is compressed [https://en.wikipedia.org/wiki/Windows_Media_Audio XWM] audio paired with a <code>.lip</code> file. These are used to give voices to characters in the game.


== Tooling ==
== Tooling ==
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== See Also ==
== See Also ==
*[[:Category:Game_Files|Game Files Category]]
*[[Sound]]
*[[:Category:Game Files|Game Files Category]]




[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Game Files]]
[[Category:Game Files]]
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