Difference between revisions of "Container"
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'''Type:''' <code>CONT</code> | |||
<BR/> | |||
'''Papyrus:''' [[Container Script]] | |||
A [[Container]] is a type of object that holds a collection of items. | |||
The Container [[object]] is found within the [[Object Window]] under the [[:Category:Miscellaneous|Miscellaneous Category]]. | |||
== Editor Dialog == | |||
[[File:Container Editor.png|700px|thumb]] | |||
*{{Template:Editor:Property:ID}} | |||
*{{Template:Editor:Property:Name}} | |||
*{{Template:Editor:Property:Weight}} | |||
*'''Encumbrance:''' | |||
*'''Random Anim Start:''' | |||
*'''Obstacle:''' If this container dynamically cuts navmesh. | |||
*'''Respawns:''' If this container respawns/resets with the [[Cell]]. | |||
*'''Show Owner:''' | |||
*{{Template:Editor:Property:Model}} | |||
**'''Edit:''' Chooses the model for this object. | |||
*{{Template:Editor:Property:Add Destruction Data}} | |||
==NavMesh Generation Import Option== | |||
Sets how the object interacts with navmesh generation. | |||
*'''Collision Geometry:''' Generated Navmesh will test against the collision of the object. | |||
*'''Bounding Box:''' Generated Navmesh will test against the bounding box of the object. | |||
*'''Filter:''' Generated Navmesh will ignore the object completely. | |||
*'''Ground:''' Generated Navmesh will treat the object like it is part of the ground. | |||
==Sounds== | |||
*'''Allow sounds when container animations exist:''' Only plays the following sounds if the container has an animation. | |||
*'''Open:''' Selects the sound that plays when opened. | |||
*'''Close:''' Selects the sound that plays when closed. | |||
*'''Forced Loc Ref Type:''' | |||
*'''Native Terminal:''' Select the [[Terminal]] linked to this container. | |||
== Keywords == | |||
{{Template:Editor:Property:Keywords}} | |||
These will be associated with this container. | |||
== Contains Only == | |||
A drop down of [[FormList|Formlists]]. Items in the Formlist are allowed in the container. Items that aren't are refused. | |||
==Item List== | |||
Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below. | |||
*'''Object:''' Editor ID of the object to add to the container. | |||
*'''Count:''' Quantity of the particular object found in the container. | |||
*'''Health %:''' | |||
*'''Owner:''' Each item in the container can belong to an NPC or Faction. | |||
**'''NPC:''' The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC. | |||
**'''Faction:''' The specific [[Faction]] that owns the object. Stealing the object is considered an act of aggression against the faction. | |||
**'''Global Variable:''' Not used. | |||
**'''Required Rank:''' The minimum faction rank necessary to act as an owner of this object. | |||
*'''Preview Calculated Result:''' Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items. | |||
**'''Preview Level:''' Sets the character level for the preview. | |||
==Papyrus Scripts== | |||
* {{Template:Editor:Property:Scripts}} | |||
==Actor Values== | |||
*{{Template:Editor:Property:Actor_Values}} These will be associated with this container. | |||
**'''Actor Value:''' Drop down for actor values. An actor value can't be added from this list, you must add an actor value to the left of this. | |||
**'''Amount:''' Displays the value chosen for the actor value, which can also be used to change the value. | |||
== See Also == | |||
*[[ContainerMenu]] | |||
*[[:Category:WorldObjects|WorldObjects Category]] | |||
[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category:Object Classes]] | |||
[[Category:WorldObjects]] |