StartDeferredKill - Actor

Member of: Actor Script

Puts the actor into a Deferred Kill state. In this state, the actor can take damage but will not die.

SyntaxEdit

Function StartDeferredKill() native

ParametersEdit

None.

Return ValueEdit

None.

ExamplesEdit

; Force the player into a Deferred Kill state
Game.GetPlayer().StartDeferredKill()

NotesEdit

If the actor's health is <= 0 then you know the actor is dead. Bring the actor out of the deferred kill state by calling EndDeferredKill. Until you do this, the actor will not be able do die.

See AlsoEdit