StartTimer - ScriptObject

Revision as of 18:54, 7 March 2020 by imported>Qazaaq (Move categories to bottom of page and bulleted the second note. Thanks SKK50)
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Member of: ScriptObject Script

Starts a real-time timer on this script with the specified ID. Will cause an OnTimer event to occur once the timer expires that will not repeat. Time will only count when not in menu-mode.

SyntaxEdit

Function StartTimer(float afInterval, int aiTimerID = 0) native

ParametersEdit

  • afInterval: How long until the timer expires, in seconds.
  • aiTimerID: The ID of the real-time timer to start. The ID is unique per-script and will not conflict with game-time timers. If a timer with the same ID is already ticking down, it will reset the timer with the specified time.
    • Default: 0

Return ValueEdit

None.

ExamplesEdit

; Start a 10 second timer with an ID of 0 on this script
StartTimer(10)


; Start a 5.5 second timer with an ID of 10 on this script
StartTimer(5.5, 10)

NotesEdit

  • The time will be affected by the global time modifier. So if, for example, VATS fires off and slows down time, it will affect these timers as well.
  • Timers on ObjectReference scripts must have an explicit aiTimerID parameter, the default implicit timer ID 0 will never start.

See AlsoEdit