Difference between revisions of "Static"

23 bytes added ,  03:01, 23 February 2023
Added object type code and property descriptions.
imported>Qazaaq
(Added object type code and property descriptions.)
 
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[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:WorldObjects]]
[[Category:WorldObjects]]
'''Type:''' <code>STAT</code>
<BR/>
'''Papyrus:''' [[Static Script]]
'''Papyrus:''' [[Static Script]]


Statics are the base forms of simple references that are used to construct detailed environments, such as ridges, rock formations, and asphalt roads. They cannot have scripts attached and have no special functionality; they are "static" rather than dynamic.
Statics are the base forms of simple references that are used to construct detailed environments, such as ridges, rock formations, and asphalt roads. They cannot have scripts attached and have no special functionality; they are "static" rather than dynamic.


== Editor Dialog ==
[[File:Static_Editor.png]]
[[File:Static_Editor.png]]
 
*{{Template:Editor:Property:ID}}
== Editor Dialog ==
*{{Template:Editor:Property:Display Name}}
*'''ID:''' The editor ID that this form uses in the Creation Kit.
*'''Display Name:'''
*'''Flags'''
*'''Flags'''
**'''On Local Map:''' Whether references show up on a cell's local map.
**{{Template:Editor:Property:On Local Map}}
**'''Obstacle:''' Whether the game should check these references for NAVCUT data and apply it.
**'''Obstacle:''' Whether the game should check these references for NAVCUT data and apply it.
**'''Is Marker:''' Whether this reference is a marker that shouldn't be rendered in-game.
**'''Is Marker:''' Whether this reference is a marker that shouldn't be rendered in-game.
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**'''Uses High-Detail LOD Texture:'''
**'''Uses High-Detail LOD Texture:'''
**'''Add-on LOD Object:'''
**'''Add-on LOD Object:'''
**'''Pack-In Use Only:'''
**{{Template:Editor:Property:Pack-In Use Only}}
**'''Show in world map:''' Whether references are rendered in the World Map. This only works for references that are placed in sky cells.
**'''Show in world map:''' Whether references are rendered in the World Map. This only works for references that are placed in sky cells.
**'''Has Currents:'''
**'''Has Currents:'''
*'''Model:''' The 3D model file used by this object.
*{{Template:Editor:Property:Model}}
*'''Directional Material:''' Applies a material to this object. In Skyrim, this setting was used to quickly create snow-covered variants of normal objects.
*'''Directional Material:''' Applies a material to this object. In Skyrim, this setting was used to quickly create snow-covered variants of normal objects.
**'''Max Angle:''' Controls how much of the object is covered in the material. Values must be between 30 and 120 degrees, inclusive.
**'''Max Angle:''' Controls how much of the object is covered in the material. Values must be between 30 and 120 degrees, inclusive.
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**'''Filter:''' The Creation Kit will ignore this object, and allow the navmesh to intersect it.
**'''Filter:''' The Creation Kit will ignore this object, and allow the navmesh to intersect it.
**'''Ground:''' The Creation Kit will treat this object as ground, and wrap the navmesh over it.
**'''Ground:''' The Creation Kit will treat this object as ground, and wrap the navmesh over it.
*'''Actor Values:'''
*{{Template:Editor:Property:Actor Values}}
*'''Forced Loc Ref Type:'''
*'''Forced Loc Ref Type:'''


== See Also ==
== See Also ==
*[[:Category:WorldObjects|WorldObjects Category]]
*[[:Category:WorldObjects|WorldObjects Category]]
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