Difference between revisions of "Static"

24 bytes added ,  03:01, 23 February 2023
Added object type code and property descriptions.
imported>Hitbts
m (Moved the image.)
(Added object type code and property descriptions.)
 
Line 1: Line 1:
[[Category:Editor Reference]]
[[Category:Editor Reference]]
[[Category:Object_Classes]]
[[Category:Object Classes]]
[[Category:WorldObjects]]
[[Category:WorldObjects]]
'''Type:''' <code>STAT</code>
<BR/>
'''Papyrus:''' [[Static Script]]
'''Papyrus:''' [[Static Script]]


Line 8: Line 10:
== Editor Dialog ==
== Editor Dialog ==
[[File:Static_Editor.png]]
[[File:Static_Editor.png]]
*'''ID:''' The editor ID that this form uses in the Creation Kit.
*{{Template:Editor:Property:ID}}
*'''Display Name:'''
*{{Template:Editor:Property:Display Name}}
*'''Flags'''
*'''Flags'''
**'''On Local Map:''' Whether references show up on a cell's local map.
**{{Template:Editor:Property:On Local Map}}
**'''Obstacle:''' Whether the game should check these references for NAVCUT data and apply it.
**'''Obstacle:''' Whether the game should check these references for NAVCUT data and apply it.
**'''Is Marker:''' Whether this reference is a marker that shouldn't be rendered in-game.
**'''Is Marker:''' Whether this reference is a marker that shouldn't be rendered in-game.
Line 22: Line 24:
**'''Uses High-Detail LOD Texture:'''
**'''Uses High-Detail LOD Texture:'''
**'''Add-on LOD Object:'''
**'''Add-on LOD Object:'''
**'''Pack-In Use Only:'''
**{{Template:Editor:Property:Pack-In Use Only}}
**'''Show in world map:''' Whether references are rendered in the World Map. This only works for references that are placed in sky cells.
**'''Show in world map:''' Whether references are rendered in the World Map. This only works for references that are placed in sky cells.
**'''Has Currents:'''
**'''Has Currents:'''
*'''Model:''' The 3D model file used by this object.
*{{Template:Editor:Property:Model}}
*'''Directional Material:''' Applies a material to this object. In Skyrim, this setting was used to quickly create snow-covered variants of normal objects.
*'''Directional Material:''' Applies a material to this object. In Skyrim, this setting was used to quickly create snow-covered variants of normal objects.
**'''Max Angle:''' Controls how much of the object is covered in the material. Values must be between 30 and 120 degrees, inclusive.
**'''Max Angle:''' Controls how much of the object is covered in the material. Values must be between 30 and 120 degrees, inclusive.
Line 37: Line 39:
**'''Filter:''' The Creation Kit will ignore this object, and allow the navmesh to intersect it.
**'''Filter:''' The Creation Kit will ignore this object, and allow the navmesh to intersect it.
**'''Ground:''' The Creation Kit will treat this object as ground, and wrap the navmesh over it.
**'''Ground:''' The Creation Kit will treat this object as ground, and wrap the navmesh over it.
*'''Actor Values:'''
*{{Template:Editor:Property:Actor Values}}
*'''Forced Loc Ref Type:'''
*'''Forced Loc Ref Type:'''


== See Also ==
== See Also ==
*[[:Category:WorldObjects|WorldObjects Category]]
*[[:Category:WorldObjects|WorldObjects Category]]
147

edits