StopDialogueCamera - Game

Member of: Game Script

Stops all dialogue cameras.

SyntaxEdit

Function StopDialogueCamera(bool abConsiderResume = false, bool abSwitchingTo1stP = false) native global

ParametersEdit

  • abConsiderResume: Allow the camera to resume after a spell.
    • Default: false
  • abSwitchingTo1stP: Is the player being switched to 1st person mode.
    • Default: false

Return ValueEdit

None.

ExamplesEdit

; Play an event camera using the Gate_Alias as its ref object.
Game.StopDialogueCamera( )

See AlsoEdit