Difference between revisions of "Subgraphs"

683 bytes added ,  16:53, 16 September 2016
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imported>Google3
imported>Google3
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When loading a behavior graph for the sub graph data entry, the animation file names it uses will be searched for in the paths provided here.  The path order is important - it will check the first path before moving onto the next path and so on.
When loading a behavior graph for the sub graph data entry, the animation file names it uses will be searched for in the paths provided here.  The path order is important - it will check the first path before moving onto the next path and so on.


=== Generating Metadata needed for Game ===
Since the same graph logic is reused, the game needs some extra data to know how to translate the speeds the game wants into what animations play.  There is also data that is need to calculate furniture entries & exits as well as weapon sight lines & fire locations.  This data is generated through a build process that is run through the Creation Kit.  To run the process, after you've added your sub graph entries and have the necessary data, run:
<code>CreationKit.exe -GenerateAnimInfo:SubgraphExample.esp "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4" "C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\data"</code>


[[Category:Animation]]
[[Category:Animation]]
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