Talk:Creation Kit

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Revision as of 14:22, 31 August 2019 by imported>Qazaaq (cli notes)
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Creation Kit for Creation Club?Edit

There are rumors of an alternative version of the Creation Kit used to create Creation Club content. Can any confirm or provide details? Scrivener07 (talk) 2018-12-03T05:48:08 (EST)

Command Line ParametersEdit

If I recall correctly, the creation kit has some command line parameters for voice related stuff. Possibly other command line parameters too? Scrivener07 (talk) 2018-12-03T06:03:41 (EST)

I found a link describing command line parameters for Subgraph data. Sounds related files may also have parameters. Scrivener07 (talk) 2019-04-10T22:57:03 (EDT)
At least classic skyrim has creationkit.exe -GenerateSEQ:MyMod.esm. Scrivener07 (talk) 2019-04-10T23:31:27 (EDT)
Found generating lipsync for voice files. CreationKit.exe -GenerateLips:MyMod.esm Scrivener07 (talk) 2019-04-11T00:13:35 (EDT)
Some possible switches -OptimizeMasterFile-BuildShaderList-ExportDialogue-GenerateLips-ExportFaceGenData-TagifyMasterfile-ExportText-CompileTextExport-DelocalizeMasterfile-? Scrivener07 (talk) 2019-04-11T00:20:55 (EDT)
This page has some more possibilities fallout-4-optimization-and-performance-systems-explained. Scrivener07 (talk) 2019-04-11T00:30:23 (EDT)
Some commands for animations on the Subgraphs page. Scrivener07 (talk) 2019-07-21T06:40:15 (EDT)
Some commands I gleaned from browsing the Creation Kit assembly strings. Scrivener07 (talk) 2019-08-31T14:22:10 (EDT)
-ExportFaceGenData:<ESMFilename> <XB1|X64|PS4|W32>
%s:<ESMFilename> <Language> <PathToTextExport> [PathToBackupTextExport]
-OutputAreaArt:<ESMFilename> <AreasFilename> <OutputFilename>
-UpdateModelData:<ESMFilename>
-ExportDismemberData:<ESMFilename> <XB1|X64|PS4|W32>
-SaveDefaultPlugin:<PluginFilename><MasterFilename>
-CheckInPlugin:<PluginFilename> <ESMFilename>
-GenerateAnimInfo:<ESMFilename> <DataFilepath> <OutputFilepath> [%s] [%s] [%s]
-GenerateSingleLip:"WAVFilePath" "Text For WAV File."
-GenerateStaticCollections:<ESMFilename> <XB1|X64|PS4|W32>
-GeneratePreCombined:<ESMFilename> [clean,filtered] [all,main,ints,other] [currentset(1-totalsetcount)] [totalsetcount]
-GeneratePreVisData:<ESMFilename> [clean,filtered] [all,main,ints,other] [currentset(1-totalsetcount)] [totalsetcount]
-DepersistRefs:<ESMFilename>
-MapMaker:<ESMFilename> <Worldspace|Interior>
-MapInfo:<ESMFilename> <Worldspace|Interior> <[%s]>
-ImportScalingData:<ESMFilename>
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