Difference between revisions of "Talk:DisablePlayerControls - InputEnableLayer"

no edit summary
imported>Tania
(On getting this to work.)
 
imported>Qazaaq
Line 15: Line 15:
</source>
</source>
This might be how it should be done when calling any InputLayer based functions. --[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-04-28T02:16:03 (EDT)
This might be how it should be done when calling any InputLayer based functions. --[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-04-28T02:16:03 (EDT)
:It doesnt need to be declared in a function body. It just simply wont exist outside the function body if thats where you declared it.
<source lang="papyrus">
Event OnInit()
InputEnableLayer myLayer = InputEnableLayer.Create()
myLayer.DisablePlayerControls()
Utility.Wait(10)
EndEvent
This will disable the player controls for ten seconds and then the layer will cease to exist when the function returns. ~~~~
</source>
Anonymous user