Difference between revisions of "Talk:DisablePlayerControls - InputEnableLayer"

m
no edit summary
imported>Qazaaq
imported>Qazaaq
m
Line 2: Line 2:
<source lang="papyrus">
<source lang="papyrus">
Event OnInit()
Event OnInit()
InputEnableLayer myLayer = InputEnableLayer.Create()
    InputEnableLayer myLayer = InputEnableLayer.Create()
myLayer.DisablePlayerControls()
    myLayer.DisablePlayerControls()
EndEvent
EndEvent
</source>
</source>
Line 10: Line 10:
InputEnableLayer myLayer
InputEnableLayer myLayer
Event OnInit()
Event OnInit()
myLayer = InputEnableLayer.Create()
    myLayer = InputEnableLayer.Create()
myLayer.DisablePlayerControls()
    myLayer.DisablePlayerControls()
EndEvent
EndEvent
</source>
</source>
Line 19: Line 19:
<source lang="papyrus">
<source lang="papyrus">
Event OnInit()
Event OnInit()
InputEnableLayer myLayer = InputEnableLayer.Create()
    InputEnableLayer myLayer = InputEnableLayer.Create()
myLayer.DisablePlayerControls()
    myLayer.DisablePlayerControls()
Utility.Wait(10)
    Utility.Wait(10)
EndEvent
EndEvent
This will disable the player controls for ten seconds and then the layer will cease to exist when the function returns. ~~~~
This will disable the player controls for ten seconds and then the layer will cease to exist when the function returns. ~~~~
</source>
</source>
Anonymous user