Difference between revisions of "Talk:DisablePlayerControls - InputEnableLayer"

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This might be how it should be done when calling any InputLayer based functions. --[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-04-28T02:16:03 (EDT)
This might be how it should be done when calling any InputLayer based functions. --[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-04-28T02:16:03 (EDT)


:It doesnt need to be declared in a function body. It just simply wont exist outside the function body if thats where you declared it.
:It doesnt need to be declared in a function body. It just simply wont exist outside the function body if thats where you declared it.
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     Utility.Wait(10)
     Utility.Wait(10)
EndEvent
EndEvent
This will disable the player controls for ten seconds and then the layer will cease to exist when the function returns. ~~~~
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This will disable the player controls for ten seconds and then the layer will cease to exist when the function returns. [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2017-04-28T03:05:33 (EDT)
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