Difference between revisions of "Talk:DisablePlayerControls - InputEnableLayer"
Talk:DisablePlayerControls - InputEnableLayer (edit)
Revision as of 03:05, 28 April 2017
, 03:05, 28 April 2017no edit summary
imported>Qazaaq m |
imported>Qazaaq m |
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</source> | </source> | ||
This might be how it should be done when calling any InputLayer based functions. --[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-04-28T02:16:03 (EDT) | This might be how it should be done when calling any InputLayer based functions. --[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-04-28T02:16:03 (EDT) | ||
:It doesnt need to be declared in a function body. It just simply wont exist outside the function body if thats where you declared it. | :It doesnt need to be declared in a function body. It just simply wont exist outside the function body if thats where you declared it. | ||
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Utility.Wait(10) | Utility.Wait(10) | ||
EndEvent | EndEvent | ||
</source> | </source> | ||
This will disable the player controls for ten seconds and then the layer will cease to exist when the function returns. [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2017-04-28T03:05:33 (EDT) |