Difference between revisions of "Talk:DisablePlayerControls - InputEnableLayer"

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imported>Tania
(On getting this to work.)
 
imported>Qazaaq
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(3 intermediate revisions by the same user not shown)
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<source lang="papyrus">
<source lang="papyrus">
Event OnInit()
Event OnInit()
InputEnableLayer myLayer = InputEnableLayer.Create()
    InputEnableLayer myLayer = InputEnableLayer.Create()
myLayer.DisablePlayerControls()
    myLayer.DisablePlayerControls()
EndEvent
EndEvent
</source>
</source>
Line 10: Line 10:
InputEnableLayer myLayer
InputEnableLayer myLayer
Event OnInit()
Event OnInit()
myLayer = InputEnableLayer.Create()
    myLayer = InputEnableLayer.Create()
myLayer.DisablePlayerControls()
    myLayer.DisablePlayerControls()
EndEvent
EndEvent
</source>
</source>
This might be how it should be done when calling any InputLayer based functions. --[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-04-28T02:16:03 (EDT)
This might be how it should be done when calling any InputLayer based functions. --[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-04-28T02:16:03 (EDT)
:It doesnt need to be declared in a function body. It just simply wont exist outside the function body if thats where you declared it. This will disable the player controls for ten seconds and then the layer will cease to exist when the function returns. [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2017-04-28T03:05:33 (EDT)
<source lang="papyrus">
Event OnInit()
    InputEnableLayer myLayer = InputEnableLayer.Create()
    myLayer.DisablePlayerControls()
    Utility.Wait(10)
EndEvent
</source>
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