Difference between revisions of "Talk:OnHolotapePlay - ObjectReference"
Talk:OnHolotapePlay - ObjectReference (edit)
Revision as of 10:22, 19 April 2017
, 10:22, 19 April 2017→Pipboy: Possible workaround?
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imported>Tania (→Pipboy: Possible workaround?) |
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Id say this is confirmed as an issue. There are either additional steps we dont know about or is simply doesnt work on a pipboy. Ill add a note about pipboys on the page now.[[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2017-01-19T00:49:04 (EST) | Id say this is confirmed as an issue. There are either additional steps we dont know about or is simply doesnt work on a pipboy. Ill add a note about pipboys on the page now.[[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2017-01-19T00:49:04 (EST) | ||
I believe this will work if the holotape's type is set to a terminal. I've experimented a bit with the way Bethesda does it with Protectrons and Turrets. Remember that the Pipboy itself is basically a terminal, and you can create a new terminal with the sole purpose of being displayed on the pipboy via http://www.creationkit.com/fallout4/index.php?title=ShowOnPipboy_-_Terminal. This is kind of hard to explain right now. I'll take this method for a spin and report my findings. [[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-04-19T10:22:40 (EDT) |