Talk:PlayGamebryoAnimation - ObjectReference

Active discussions

afEaseInTime ParameterEdit

So far in my humble experience, this value just need to be a positive float value (eg. 1.0) in order to play the translation animation, else the animation will just jump from 'start' to 'end'. The actual user perceived/time has to be set in the Nif's keys/transform data values. T-Andersen (talk) 2019-08-24T10:12:51 (EDT)

Return to "PlayGamebryoAnimation - ObjectReference" page.