Talk:PlayGamebryoAnimation - ObjectReference

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Revision as of 10:13, 24 August 2019 by imported>ChikkenChazer (→‎afEaseInTime Parameter)
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afEaseInTime ParameterEdit

So far in my humble experience, this value just need to be a positive float value (eg. 1.0) in order to play the translation animation, else the animation will just jump from 'start' to 'end'. The actual user perceived/time has to be set in the Nif's keys/transform data values. T-Andersen (talk) 2019-08-24T10:12:51 (EDT)

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