UnregisterForAllMagicEffectApplyEvents - ScriptObject

Member of: ScriptObject

Unregisters this script from all OnMagicEffectApply events from the specified target - or from all targets if given a None target.

Only the script that unregisters for an event will stop receiving it. Other scripts attached to the same form, alias, or magic effect will still receive the event if they registered for it separately.

SyntaxEdit

Function UnregisterForAllMagicEffectApplyEvents(ScriptObject akTarget = None) native

ParametersEdit

Return ValueEdit

None

ExamplesEdit

; We no longer care about any magic effect apply events the player receives
UnregisterForAllMagicEffectApplyEvents(Game.GetPlayer())


; We no longer care about any magic effect apply events
UnregisterForAllMagicEffectApplyEvents()

NotesEdit

  • Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.

See AlsoEdit