User talk:Lisselli

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THIS IS A PSEUDO-TEMPLATE FOR THE CONTAINER PAGE I WILL MAKE.

Container DialogEdit

  • ID: Unique indentifier for this form.
  • Name: Display name.
  • Weight:
  • Encumbrance:
  • Random Anim Start:
  • Obstacle: If this container dynamically cuts navmesh.
  • Respawns: If this container respawns/resets with the cell.
  • Show Owner:
  • Model: Displays the model for this object.
    • Edit: Chooses the model for this object.
  • Add Destruction Data: Sets the damage states if an object is destructable.

NavMesh Generation Import OptionEdit

Sets how the object interacts with navmesh generation.

  • Collision Geometry: Generated Navmesh will test against the collision of the object.
  • Bounding Box: Generated Navmesh will test against the bounding box of the object.
  • Filter: Generated Navmesh will ignore the object completely.
  • Ground: Generated Navmesh will treat the object like it is part of the ground.

SoundsEdit

  • Allow sounds when container animations exist: Only plays the following sounds if the container has an animation.
  • Open: Selects the sound that plays when opened.
  • Close: Selects the sound that plays when closed.
  • Forced Loc Ref Type:
  • Native Terminal: Select the terminal linked to this container.

KeywordsEdit

Lists all the keywords that will be associated with this container.

Contains OnlyEdit

Unknown use. A drop down of lists. Possibly lists that will tell container to only allow those objects.

Item ListEdit

Each item has a count, an object ID, and may have an owner and a health value. By right clicking in the window, you can add a new item using the values from the drop-down and text fields below.

  • Object: Editor ID of the object to add to the container.
  • Count: Quantity of the particular object found in the container.
  • Health %:
  • Owner: Each item in the container can belong to an NPC or Faction.
    • NPC: The specific NPC that owns the object. Stealing the object is considered an act of aggression against the NPC.
    • Faction: The specific Faction that owns the object. Stealing the object is considered an act of aggression against the faction.
    • Global Variable: Not used.
    • Required Rank: The minimum faction rank necessary to act as an owner of this object.
  • Preview Calculated Result: Displays a list of possible items that could be in the container when the player is at the specified level. Useful only when items in the container are leveled items.
    • Preview Level: Sets the character level for the preview.

Papyrus ScriptsEdit

A list of all the scripts attached to this container.

Actor ValuesEdit

List of actor values that will be associated with this container.

  • Actor Value: Drop down for actor values. An actor value can't be added from this list, you must add an actor value to the left of this.
  • Amount: Current value of this actor value?

ContributionsEdit

Thanks for your Container contributions. I changed a few things to match the page style we had going. I also moved your editor image url to follow the running scheme of [EDITOROBJECT_Editor.png]. Script pages follow [SCRIPTOBJECT Script] and [MEMBERNAME - SCRIPTOBJECT] for script members. Editor object pages are simply their in editor name [EDITOROBJECT]. Do you have any feedback for how any of the pages are styled or organized? Most of the editor reference was restored by a few of us so the exact presentation just kind of happened with room to improve. Scrivener07 (talk) 2017-04-20T14:13:05 (EDT)

I don't have any feedback regarding the styles, all the current pages look fine to me. I didn't know there was a specific way of styling pages on this wiki. The style I used was mostly borrowed from the Container page over at the Skyrim wiki, and I added in the things unique to Fallout 4. If that's how it should look, then I'll be sure to make future pages with that kind of style - no problem. It was strange that the page did not exist as I was working on a container in the CK and thought "well, I'll make the page since I'm working with the form." I didn't know what category to put it under other than Editor Reference. Lisselli (talk) 2017-04-21T00:31:49 (EDT)
No problem and thanks again. Any accurate contributions are welcome. If you need any help in the future or want to organise an effort in some area then ping me on discord Scrivener07#4154 Scrivener07 (talk) 2017-04-23T18:02:24 (EDT)
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