Difference between revisions of "User talk:Scrivener07"

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imported>Qazaaq
(sound properties)
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*'''Use Sound:''' The [[Sound Descriptor]] played when the item is used or consumed.
*'''Pickup Sound:''' The [[Sound Descriptor]] played when the object is picked up.
*'''Pickup Sound:''' The [[Sound Descriptor]] played when the object is picked up.
*'''Putdown Sound:''' The [[Sound Descriptor]] played when the object is dropped.
*'''Putdown Sound:''' The [[Sound Descriptor]] played when the object is dropped.
*'''Crafting Sound:''' The [[Sound Descriptor]] played when the object is crafted.




*'''Scripts:''' [[Papyrus]] scripts can be attached here, and their properties edited.
*'''Scripts:''' [[Papyrus]] scripts can be attached here, and their properties edited.
*'''Keywords:''' A list of [[Keyword|Keywords]] that signal information to other game systems.
*'''Keywords:''' A list of [[Keyword|Keywords]] that signal information to other game systems.

Revision as of 06:52, 22 October 2017

Test Test

This is to test the wiki database.

Editor Object Classes - Common Properties

  • ID: The editor ID which is used by the Creation Kit.
  • Name: The object's name as it will appear within menus and the game world.
  • Description: Used to provide a description in the inventory.
  • Weight: The weight of this object which represents how heavy it is.
  • Value: The object's value in caps which determines its worth to vendors.


  • World Art: The 3D Model File seen in the world.
  • Model: The Model File that will be used.
  • Icon: The Texture File that will be used.
  • Preview Transform: The Transform that is applied when this object's model is shown in the inventory menus.



  • Scripts: Papyrus scripts can be attached here, and their properties edited.
  • Keywords: A list of Keywords that signal information to other game systems.