Difference between revisions of "User talk:Scrivener07"

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== Editor Object Classes - Common Properties ==
== Editor Object Classes - Common Properties ==
*{{Template:Editor:Property:ID}}
*{{Template:Editor:Property:ID}}
**{{Template:Editor:Property:Name}}
*{{Template:Editor:Property:Name}}
*dsd
**fdsafasdfa
*{{Template:Editor:Property:Description}}
*{{Template:Editor:Property:Description}}
**vcvxcvbvcbxbv
*{{Template:Editor:Property:Weight}}
*'''Weight:''' The weight of this object which represents how heavy it is.
*'''Value:''' The object's value in caps which determines its worth to vendors.
*'''Value:''' The object's value in caps which determines its worth to vendors.



Revision as of 18:59, 27 October 2017

Test Test

This is to test the wiki database.

Editor Object Classes - Common Properties

  • ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
  • Name: This object's name as it will appear within user interface menus or when the player looks at it.
  • Description: The object's description as it will appear within user interface menus.
  • Weight: The weight of this object which represents how heavy it is.
  • Value: The object's value in caps which determines its worth to vendors.


  • World Art: The 3D Model File seen in the world.
  • Model: The Model File that will be used.
  • Icon: The Texture File that will be used.
  • Preview Transform: The Transform that is applied when this object's model is shown in the inventory menus.



  • Scripts: Papyrus scripts can be attached here, and their properties edited.
  • Script Fragments: This Papyrus editor is for Quest Stage Fragments.
  • Keywords: A list of Keywords that signal information to other game systems.