User talk:Scrivener07
Revision as of 19:43, 27 October 2017 by imported>Qazaaq
Test Test
This is to test the wiki database.
Editor Object Classes - Editor Properties
- Common
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Name: This object's name as it will appear within user interface menus or when the player looks at it.
- Description: The object's description as it will appear within user interface menus.
- Weight: The weight of this object which represents how heavy it is.
- Value: The object's value in caps which determines its worth to vendors.
- Asset
- Model: The 3D Model File that will be used when this object is placed in the game world.
- Preview Transform: A Transform applies positioning to a Model File. These may be used when previewing objects within the Creation Kit or in-game user interface menus.
- World Art: The 3D Model File seen in the world.
- Icon: The Texture File that will be used for this object's icon. This property is depreciated, obsolete, or does not appear to be used by the game.
- Use Sound: The Sound Descriptor played when the object is used or consumed.
- Pickup Sound: The Sound Descriptor played when the object is picked up.
- Putdown Sound: The Sound Descriptor played when the object is dropped.
- Crafting Sound: The Sound Descriptor played when the object is crafted.
- Compound
- Scripts: Papyrus scripts may be added, removed, and their properties edited.
- Add: Adds a papyrus script to this object.
- Remove: Removes the selected papyrus script from this object.
- Properties: Shows the papyrus property editor for the selected script.
- Script Fragments: Papyrus script fragments can be attached here, and their properties edited.
- Keywords: A list of Keywords that signal information to other Game Systems.