Utility Script

Revision as of 13:54, 3 December 2015 by imported>Plplecuyer (→‎Definition)
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Collection of generic utility global functions

Definition

ScriptName Utility Native Hidden

Properties

None

Global Functions

  • Var Function CallGlobalFunction(string asScriptName, string asFuncName, Var[] aParams)
    • Call a global function synchronously without depending on the script containing the function.
  • Function CallGlobalFunctionNoWait(string asScriptName, string asFuncName, Var[] aParams)
    • Call a global function asynchronously without depending on the script containing the function.
  • string Function GameTimeToString(float afGameTime)
    • Converts a float game time (in terms of game days passed) to a string detailing the date and time it represents.
  • float Function GetCurrentGameTime()
    • Obtains the current game time in terms of game days passed (the same as the global variable of a similar name)
  • float Function GetCurrentRealTime()
    • Obtains the number of real-world seconds that have passed since the game has launched (ignoring time alt-tabbed away, or other cases where the game might be frozen)
  • int Function GetCurrentStackID()
    • Obtains the ID number of the stack this function was called on.
  • bool Function IsInMenuMode()
    • Returns whether the game is currently in "menu mode" or not.
  • float Function RandomFloat(float afMin, float afMax)
    • Generates a random float between the minimum and maximum (inclusive)
  • int Function RandomInt(int aiMin, int aiMax)
    • Generates a random integer between the minimum and maximum (inclusive)
  • Function SetINIBool(string ini, bool value)
    • Sets a pre-existing bool ini value
  • Function SetINIFloat(string ini, float value)
    • Sets a pre-existing float ini value
  • Function SetINIInt(string ini, int value)
    • Sets a pre-existing int ini value
  • Function SetINIString(string ini, string value)
    • Sets a pre-existing string ini value
  • Function Wait(float afSeconds)
    • Pauses the script for at least the specified time (latent). Does not count time spent in a menu.
  • Function WaitGameTime(float afHours)
    • Pauses the script for at least the specified amount of game time (latent).
  • Function WaitMenuMode(float afSeconds)
    • Pauses the script for at least the specified time (latent). Does count time spent in a menu.

Member Functions

None

Events

None