Difference between revisions of "Version Control"

715 bytes added ,  22:35, 13 November 2016
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imported>HaploTR
imported>HaploTR
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Once you've saved your mod as a .esp (regardless of the content), you must do a first merge to create your initial .esm file:
Once you've saved your mod as a .esp (regardless of the content), you must do a first merge to create your initial .esm file:
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* Open your .esp as the Active File.
* Navigate to your "Fallout 4\Data" directory
* After the file has finished opening, click
* Copy "Fallout4.esm" to "Fallout 4\Merging\Data"
** If you don't copy this file, the merge process will error out
* Next, open your .esp as the Active File
* After the file has finished loading in the Creation Kit, click "File" -> "Data..." (or the open folder icon)
* Select "Fallout4.esm" in the list, and click "Details..."
[[File:versioncontrol_data_Details.png]]
* When asked "Do you want to use an empty list to save memory?", click "Yes"
* You'll now be shown a new popup titled "File Details", but it will have no contents.
** On your keyboard, press Shift+Ctrl+B
* You'll be asked if you want to update the Bit Array Files, and warned it can take several minutes. Of course, click "Yes".
[[File:versioncontrol_update_bit_array_file.png]]
 
 
 


== Workflow for multiple team members contributing to the same .ESM file ==
== Workflow for multiple team members contributing to the same .ESM file ==
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