Difference between revisions of "Version Control"

219 bytes added ,  21:56, 13 November 2016
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imported>HaploTR
imported>HaploTR
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* This is the standard file type created by the Creation Kit, to save your mod
* This is the standard file type created by the Creation Kit, to save your mod
* It contains all of the asset reference data used in your mod
* It contains all of the asset reference data used in your mod
 
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.esm files are "Bethesda Master Data Files"
.esm files are "Bethesda Master Data Files"
* This is the file type you'll see used by DLC
* This is the file type you'll see used by DLC
* It contains the same information used by .esp files, but it can have references merged into it
* It contains the same information used by .esp files, but it can have references merged into it
 
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In the context of using version control in the Fallout 4 Creation Kit:
In the context of using version control in the Fallout 4 Creation Kit:
* The .esm master file will be your primary mod file, containing all the level and asset reference data for your mod. When you're ready to distribute your mod, it's the .esm that you'll upload.
* The .esm master file will be your primary mod file, containing all the level and asset reference data for your mod. When you're ready to distribute your mod, it's the .esm that you'll upload.
* The .esp file will be the file you and your project contributors use locally to make all your changes. After you merge your changes into the .esm file, the .esp won't contain any references
* The .esp file will be the file you and your project contributors use locally to make all your changes. After you merge your changes into the .esm file, the .esp won't contain any references
* The first time you save your mod, it will be saved as .esp (you do not have a choice)
* It will become .esm the first time you do a merge to prepare it for multi-contributor collaboration


== Creation of your .ESM file ==
== First merge and creation of your .esm file ==






== Workflow for multiple team members contributing to the same .ESM file ==
== Workflow for multiple team members contributing to the same .ESM file ==
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