Talk:GetAnimationVariableFloat - ObjectReference
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List of animation variables for the Player and other NPCs that use the RaiderRootBehavior (Some of these are for use with GetAnimationVariableInt or GetAnimationVariableBool, the Ints are prefixed with i and the Bools are prefixed with b).
- fSpeedWalk
- fSpeedRun
- Direction
- iSyncIdleLocomotion
- CamPitchForward
- CamPitchBackward
- SpineTwist
- CamRoll
- iState
- IsFirstPerson
- m_bEnablePitchTwistModifier
- PitchOffset
- iState_NPCDefault
- CamPitch
- CamPitchDamped
- CamRollDamped
- damper_kP
- damper_kI
- damper_kD
- SpineTwistDamped
- test
- Pitch
- iSyncSprintState
- IsSprinting
- TurnDelta
- fTest
- fDampenTwist
- speedDamped
- isFiring
- fDampenSighted
- fTest3
- isReloading
- fTurnDeltaSpeedLimited
- iState_NPCSighted
- fTurnDeltaSpeedLimit
- TurnDeltaSpeedLimitedDampened
- iAttackState
- IsAttackReady
- PitchDelta
- TurnDeltaSmoothed
- PitchDeltaSmoothed
- TurnDeltaDamped
- DirectionDamped
- PitchDeltaDamped
- TurnDeltaSmoothedDamped
- PitchDeltaSmoothedDamped
- bAnimationDriven
- isAttackNotReady
- VelocityZ
- DirectionSmoothed
- AimStability
- iIsInSneak
- isJumping
- bAllowRotation
- Speed
- bEquipOk
- forceDirectionVector
- camerafromx
- camerafromy
- camerafromz
- LookAtOutsideLimit
- AimHeadingMax
- AimPitchMax
- BowAimOffsetHeading
- BowAimOffsetPitch
- bAimActive
- AimHeadingCurrent
- AimPitchCurrent
- IsNPC
- bHeadTrackingOn
- bHeadTrackingOff
- SampledSpeed
- iSyncTurnState
- isLevitating
- bFailMoveStart
- bIsSynced
- bDelayMoveStart
- bVoiceReady
- FootIKDisable
- bInJumpState
- bWantCastVoice
- IsStaggering
- staggerMagnitude
- iGetUpType
- iSyncFireState
- IsSneaking
- isMirrored
- iSyncRunDirection
- fTimeStep
- SpineXTwist
- SpineYTwist
- SpineZTwist
- fSpineTwistGain
- fSpineTwistGainAdj
- HeadZTwist
- HeadYTwist
- HeadXTwist
- fHeadTwistGain
- fHeadTwistGainAdj
- fStumbleTimerThreshold
- fStumbleSpeedStopThreshold
- fStumbleDir
- fStumbleDirDeltaStopThreshold
- cHitReactionDir
- cHitReactionBodyPart
- iState_Raider_Stumble_Rifle
- bNotHeadTrack
- bShouldAimHeadTrack
- bSupportedDeathAnim
- bCCSupport
- bCCOnStairs
- fMaxForce
- bAllowHeadTracking
- bGraphDriven
- bGraphDrivenTranslation
- bGraphDrivenRotation
- bGraphMotionIsAdditive
- bShouldBeDrawn
- iState_NPCSneaking
- Pose
- LookAtSpine2_LimitAngleDeg
- LookAtSpine2_OnGain
- LookAtSpine2_OffGain
- LookAtSpine2_OnLeadIn
- LookAtSpine2_OffLeadIn
- LookAtSpine2_Enabled
- LookAtSpine2_FwdAxisLS
- LookAtChest_FwdAxisLS
- LookAtChest_LimitAngleDeg
- LookAtChest_OnGain
- LookAtChest_OffGain
- LookAtChest_OnLeadIn
- LookAtChest_OffLeadIn
- LookAtChest_Enabled
- LookAtNeck_FwdAxisLS
- LookAtNeck_LimitAngleDeg
- LookAtNeck_OnGain
- LookAtNeck_OffGain
- LookAtNeck_OnLeadIn
- LookAtNeck_OffLeadIn
- LookAtNeck_Enabled
- LookAtHead_FwdAxisLS
- LookAtHead_LimitAngleDeg
- LookAtHead_OnGain
- LookAtHead_OffGain
- LookAtHead_OnLeadIn
- LookAtHead_OffLeadIn
- LookAtHead_Enabled
- LookAtLimitAngleDeg
- LookAtLimitAngleThresholdDeg
- LookAtOnGain
- LookAtOffGain
- LookAtOnLeadIn
- LookAtOffLeadIn
- LookAtUseBoneGains
- LookAtAdditive
- LookAtOutOfRange
- LookAtAdditiveClamp
- LookAtUseIndividualLimits
- LookAtHead_LimitAngleDegVert
- LookAtNeck_LimitAngleDegVert
- LookAtChest_LimitAngleDegVert
- LookAtSpine2_LimitAngleDegVert
- iState_PlayerDefault
- LookAt_RotateBoneAboutAxis
- iState_NPCSneakingScreenspace
- iState_NPCScreenspace
- iState_NPCMelee
- m_errorOutTranslation
- m_alignWithGroundRotation
- m_worldFromModelFeedbackGain
- bGraphWantsFootIK
- bClampAdditive
- fik_OnOffGain
- fik_GroundAscendingGain
- fik_GroundDescendingGain
- fik_FootPlantedGain
- fik_FootRaisedGain
- fik_FootUnlockGain
- fik_ErrorUpDownBias
- LookAtHead_LimitAngleVert_Dwn
- LookAtNeck_LimitAngleVert_Dwn
- bHumanoidFootIKDisable
- BoolVariable
- IsPlayer
- iState_NPCGun
- bIsFemale
- fRagdollAnimAmount
- fHitReactionEndTimer
- iState_PlayerMelee
- iState_NPCFastWalk
- bBlockPipboy
- bFreezeSpeedUpdate
- bDoNotInterrupt
- bInLandingState
- bEnableRoot_IsActiveMod
- fRandomClipStartTimePercentage
- WalkSpeedMult
- JogSpeedMult
- RunSpeedMult
- iSyncLocomotionSpeed
- iControlsIdleSync
- bPathingInterruptibleIdle
- bBlockPOVSwitch
- iIsPlayer
- SpeedSmoothed
- testBlend
- LeftHandIKOn
- bIsThrowing
- iSyncWalkRun
- fIdleStopTime
- iSyncJumpState
- bTalkableWithItem
- Enable_bEquipOK
- iDynamicLoopStartState
- fBodyMorphOffset
- bIsInMT
- bManualGraphChange
- bFreezeRotationUpdate
- iPcapTalkGenerator
- DirectionDegrees
- iWantBlock
- iState_NPCBlocking
- iSyncForwardBackward
- IsBlocking
- fDirectAtSavedGain
- AimHeadingMaxCCW
- AimHeadingMaxCW
- iSyncForwardBackward00
- fPitchUpLimit
- fPitchDownLimit
- GunGripPointer
- bDisableIsAttackReady
- fLocomotionWalkPlaybackSpeed
- fLocomotionJogPlaybackSpeed
- fLocomotionRunPlaybackSpeed
- AimPitchMaxUp
- AimPitchMaxDown
- iLocomotionSpeedState
- bUseRifleReadyDirectAt
- iMeleeState
- TEMPIsPlayer
- bEquipOkIsActiveEnabled
- iSyncSneakWalkRun
- iSyncDirection
- fLocomotionSneakWalkPlaybackSpeed
- fLocomotionSneakRunPlaybackSpeed
- RightArmInjuredPowerFist
- weaponSpeedMult
- bIsSneaking
- fVaultDistance
- bDisableAttackReady
- bSyncDirection
- bActorMobilityNotFullyCrippled
- bRootRifleEquipOk
- bAnimateWeaponBones
- fVaultHeight
- bForceIdleStop
- iSyncShuffleState
- isSightedOver
- bPartialCover
- RightHandIKOn
- iSyncSightedState
- iWeaponChargeMode
- LeftHandIKControlsModifierActive
- reloadSpeedMult
- iSyncReadyAlertRelaxed
- _TestInt
- fLeftHandIKFadeOut
- fLeftHandIKTransformOnFraction
- bUseLeftHandIKDefaults
- iSyncGunDown
- iRifleDrawnStateID
- bAimEnabled
- bShuffleSighted2
- bShuffleSighted
- bAimCaptureEnabled
- Int32Variable00
- _Test
- _Test2
- GunGripPointer_Mirrored
- HandIKControlsDataActive
- HandIKControlsDataActive_Mirrored
- RifleDrawnCurrentState
- _TestBool
- CurrentJumpState
- bRenderFirstPersonInWorld
- bDisableSpineTracking
- bAdjust1stPersonFOV
- pipboyUp
- fControllerXSum
- fControllerYSum
- fPACameraAdd
- fTestVar
- fBodyCameraRotation
- fPlaybackMult
- bIsInFlavor
- iTalkGenerator
- staggerDirection