Talk:GetAnimationVariableFloat - ObjectReference

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List of animation variables for the Player and other NPCs that use the RaiderRootBehavior (Some of these are for use with GetAnimationVariableInt or GetAnimationVariableBool, the Ints are prefixed with i and the Bools are prefixed with b).

  • fSpeedWalk
  • fSpeedRun
  • Direction
  • iSyncIdleLocomotion
  • CamPitchForward
  • CamPitchBackward
  • SpineTwist
  • CamRoll
  • iState
  • IsFirstPerson
  • m_bEnablePitchTwistModifier
  • PitchOffset
  • iState_NPCDefault
  • CamPitch
  • CamPitchDamped
  • CamRollDamped
  • damper_kP
  • damper_kI
  • damper_kD
  • SpineTwistDamped
  • test
  • Pitch
  • iSyncSprintState
  • IsSprinting
  • TurnDelta
  • fTest
  • fDampenTwist
  • speedDamped
  • isFiring
  • fDampenSighted
  • fTest3
  • isReloading
  • fTurnDeltaSpeedLimited
  • iState_NPCSighted
  • fTurnDeltaSpeedLimit
  • TurnDeltaSpeedLimitedDampened
  • iAttackState
  • IsAttackReady
  • PitchDelta
  • TurnDeltaSmoothed
  • PitchDeltaSmoothed
  • TurnDeltaDamped
  • DirectionDamped
  • PitchDeltaDamped
  • TurnDeltaSmoothedDamped
  • PitchDeltaSmoothedDamped
  • bAnimationDriven
  • isAttackNotReady
  • VelocityZ
  • DirectionSmoothed
  • AimStability
  • iIsInSneak
  • isJumping
  • bAllowRotation
  • Speed
  • bEquipOk
  • forceDirectionVector
  • camerafromx
  • camerafromy
  • camerafromz
  • LookAtOutsideLimit
  • AimHeadingMax
  • AimPitchMax
  • BowAimOffsetHeading
  • BowAimOffsetPitch
  • bAimActive
  • AimHeadingCurrent
  • AimPitchCurrent
  • IsNPC
  • bHeadTrackingOn
  • bHeadTrackingOff
  • SampledSpeed
  • iSyncTurnState
  • isLevitating
  • bFailMoveStart
  • bIsSynced
  • bDelayMoveStart
  • bVoiceReady
  • FootIKDisable
  • bInJumpState
  • bWantCastVoice
  • IsStaggering
  • staggerMagnitude
  • iGetUpType
  • iSyncFireState
  • IsSneaking
  • isMirrored
  • iSyncRunDirection
  • fTimeStep
  • SpineXTwist
  • SpineYTwist
  • SpineZTwist
  • fSpineTwistGain
  • fSpineTwistGainAdj
  • HeadZTwist
  • HeadYTwist
  • HeadXTwist
  • fHeadTwistGain
  • fHeadTwistGainAdj
  • fStumbleTimerThreshold
  • fStumbleSpeedStopThreshold
  • fStumbleDir
  • fStumbleDirDeltaStopThreshold
  • cHitReactionDir
  • cHitReactionBodyPart
  • iState_Raider_Stumble_Rifle
  • bNotHeadTrack
  • bShouldAimHeadTrack
  • bSupportedDeathAnim
  • bCCSupport
  • bCCOnStairs
  • fMaxForce
  • bAllowHeadTracking
  • bGraphDriven
  • bGraphDrivenTranslation
  • bGraphDrivenRotation
  • bGraphMotionIsAdditive
  • bShouldBeDrawn
  • iState_NPCSneaking
  • Pose
  • LookAtSpine2_LimitAngleDeg
  • LookAtSpine2_OnGain
  • LookAtSpine2_OffGain
  • LookAtSpine2_OnLeadIn
  • LookAtSpine2_OffLeadIn
  • LookAtSpine2_Enabled
  • LookAtSpine2_FwdAxisLS
  • LookAtChest_FwdAxisLS
  • LookAtChest_LimitAngleDeg
  • LookAtChest_OnGain
  • LookAtChest_OffGain
  • LookAtChest_OnLeadIn
  • LookAtChest_OffLeadIn
  • LookAtChest_Enabled
  • LookAtNeck_FwdAxisLS
  • LookAtNeck_LimitAngleDeg
  • LookAtNeck_OnGain
  • LookAtNeck_OffGain
  • LookAtNeck_OnLeadIn
  • LookAtNeck_OffLeadIn
  • LookAtNeck_Enabled
  • LookAtHead_FwdAxisLS
  • LookAtHead_LimitAngleDeg
  • LookAtHead_OnGain
  • LookAtHead_OffGain
  • LookAtHead_OnLeadIn
  • LookAtHead_OffLeadIn
  • LookAtHead_Enabled
  • LookAtLimitAngleDeg
  • LookAtLimitAngleThresholdDeg
  • LookAtOnGain
  • LookAtOffGain
  • LookAtOnLeadIn
  • LookAtOffLeadIn
  • LookAtUseBoneGains
  • LookAtAdditive
  • LookAtOutOfRange
  • LookAtAdditiveClamp
  • LookAtUseIndividualLimits
  • LookAtHead_LimitAngleDegVert
  • LookAtNeck_LimitAngleDegVert
  • LookAtChest_LimitAngleDegVert
  • LookAtSpine2_LimitAngleDegVert
  • iState_PlayerDefault
  • LookAt_RotateBoneAboutAxis
  • iState_NPCSneakingScreenspace
  • iState_NPCScreenspace
  • iState_NPCMelee
  • m_errorOutTranslation
  • m_alignWithGroundRotation
  • m_worldFromModelFeedbackGain
  • bGraphWantsFootIK
  • bClampAdditive
  • fik_OnOffGain
  • fik_GroundAscendingGain
  • fik_GroundDescendingGain
  • fik_FootPlantedGain
  • fik_FootRaisedGain
  • fik_FootUnlockGain
  • fik_ErrorUpDownBias
  • LookAtHead_LimitAngleVert_Dwn
  • LookAtNeck_LimitAngleVert_Dwn
  • bHumanoidFootIKDisable
  • BoolVariable
  • IsPlayer
  • iState_NPCGun
  • bIsFemale
  • fRagdollAnimAmount
  • fHitReactionEndTimer
  • iState_PlayerMelee
  • iState_NPCFastWalk
  • bBlockPipboy
  • bFreezeSpeedUpdate
  • bDoNotInterrupt
  • bInLandingState
  • bEnableRoot_IsActiveMod
  • fRandomClipStartTimePercentage
  • WalkSpeedMult
  • JogSpeedMult
  • RunSpeedMult
  • iSyncLocomotionSpeed
  • iControlsIdleSync
  • bPathingInterruptibleIdle
  • bBlockPOVSwitch
  • iIsPlayer
  • SpeedSmoothed
  • testBlend
  • LeftHandIKOn
  • bIsThrowing
  • iSyncWalkRun
  • fIdleStopTime
  • iSyncJumpState
  • bTalkableWithItem
  • Enable_bEquipOK
  • iDynamicLoopStartState
  • fBodyMorphOffset
  • bIsInMT
  • bManualGraphChange
  • bFreezeRotationUpdate
  • iPcapTalkGenerator
  • DirectionDegrees
  • iWantBlock
  • iState_NPCBlocking
  • iSyncForwardBackward
  • IsBlocking
  • fDirectAtSavedGain
  • AimHeadingMaxCCW
  • AimHeadingMaxCW
  • iSyncForwardBackward00
  • fPitchUpLimit
  • fPitchDownLimit
  • GunGripPointer
  • bDisableIsAttackReady
  • fLocomotionWalkPlaybackSpeed
  • fLocomotionJogPlaybackSpeed
  • fLocomotionRunPlaybackSpeed
  • AimPitchMaxUp
  • AimPitchMaxDown
  • iLocomotionSpeedState
  • bUseRifleReadyDirectAt
  • iMeleeState
  • TEMPIsPlayer
  • bEquipOkIsActiveEnabled
  • iSyncSneakWalkRun
  • iSyncDirection
  • fLocomotionSneakWalkPlaybackSpeed
  • fLocomotionSneakRunPlaybackSpeed
  • RightArmInjuredPowerFist
  • weaponSpeedMult
  • bIsSneaking
  • fVaultDistance
  • bDisableAttackReady
  • bSyncDirection
  • bActorMobilityNotFullyCrippled
  • bRootRifleEquipOk
  • bAnimateWeaponBones
  • fVaultHeight
  • bForceIdleStop
  • iSyncShuffleState
  • isSightedOver
  • bPartialCover
  • RightHandIKOn
  • iSyncSightedState
  • iWeaponChargeMode
  • LeftHandIKControlsModifierActive
  • reloadSpeedMult
  • iSyncReadyAlertRelaxed
  • _TestInt
  • fLeftHandIKFadeOut
  • fLeftHandIKTransformOnFraction
  • bUseLeftHandIKDefaults
  • iSyncGunDown
  • iRifleDrawnStateID
  • bAimEnabled
  • bShuffleSighted2
  • bShuffleSighted
  • bAimCaptureEnabled
  • Int32Variable00
  • _Test
  • _Test2
  • GunGripPointer_Mirrored
  • HandIKControlsDataActive
  • HandIKControlsDataActive_Mirrored
  • RifleDrawnCurrentState
  • _TestBool
  • CurrentJumpState
  • bRenderFirstPersonInWorld
  • bDisableSpineTracking
  • bAdjust1stPersonFOV
  • pipboyUp
  • fControllerXSum
  • fControllerYSum
  • fPACameraAdd
  • fTestVar
  • fBodyCameraRotation
  • fPlaybackMult
  • bIsInFlavor
  • iTalkGenerator
  • staggerDirection
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