User:Scrivener07/Behaviors

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search


Actors\Character\Behaviors\WeaponBehavior.xml[edit | edit source]

Event Names[edit | edit source]

  • exitCover
  • enterCover
  • enterCoverLeft
  • enterCoverRight
  • enterCoverStanding
  • enterCoverStandingLeft
  • enterCoverStandingRight
  • enterCoverSprint
  • 00NextClip
  • unEquip
  • jumpLandSoft
  • jumpEnd
  • sprintStart
  • sprintStop
  • StartAnimatedCameraDelta
  • EndAnimatedCamera
  • rifleSightedEnd
  • attackRelease
  • stumbleStop
  • hitReactionStop
  • initiateStart
  • initiateEnd
  • attackStartAuto
  • attackStart
  • RelaxedStateStart
  • moveStop
  • moveStart
  • countDownTick
  • readyStateEnter
  • readyStateExit
  • gunDownStateEnter
  • gunDownStateExit
  • initiateStartCombo
  • rifleSightedStart
  • attackStateEnter
  • attackStateExit
  • stumbleStart
  • hitReactionStart
  • weaponFire
  • sightedStateEnter
  • sightedStateExit
  • reloadStart
  • reloadComplete
  • reloadStateEnter
  • reloadStateExit
  • weapEquip
  • weaponSheathe
  • weapUnequip
  • weaponDraw
  • attackStop
  • moveStartRight
  • moveStartLeft
  • attackStartAutoOver
  • rifleSightedStartOver
  • PathTweenerEnd
  • sightedNormal
  • sightedMirroredClip
  • sightedMirroredMod
  • sightedTwoMods
  • PostureForward
  • PostureRight
  • PostureBackward
  • PostureLeft
  • raiderHandIKTest
  • raiderHandIKTestMirrored
  • sneakStop
  • wallOffsetEnd
  • wallOffsetStart
  • enterCoverRightCutCycle
  • g_archetypeRelaxedStateStart
  • weapForceEquip
  • sneakVault64
  • archetypeRelaxedStateStop
  • g_archetypeBaseStateStart
  • reloadEnd
  • HitFrame
  • sneakStart
  • disableCollision
  • enableCollision
  • sneakStateEnter
  • sneakStateExit
  • EnableAttackReady
  • forward
  • forwardRight
  • right
  • rightBackward
  • backward
  • backwardLeft
  • leftBackward
  • left
  • forwardLeft
  • FootLeft
  • FootRight
  • SyncLeft
  • SyncRight
  • dyn_Talk
  • exitDynamicAnimation
  • HeadTrackingOn
  • HeadTrackingOff
  • hitLegsCritical
  • AllowEquip
  • idleStop
  • dlg_talk
  • dlg_positive
  • dlg_question
  • dlg_listen
  • dlg_negative
  • PickNewIdle
  • reloadStartSlave
  • reloadEndSlave
  • attackStartOver
  • shuffleForward
  • shuffleBackward
  • SoundStop
  • UncullBone
  • attackStartSlave
  • attackStartAutoSlave
  • attackReleaseSlave
  • shuffleEnd
  • panicStart
  • cowerStart
  • cowerStop
  • meleeAttackGun
  • meleeAttackPowerGun
  • IdleLookAround
  • CameraShake
  • ImpactLand
  • to_PoseA
  • to_PoseB
  • PoseA_to_PoseB
  • PoseB_to_PoseA
  • weaponDynamicIdle
  • jumpEndToRun
  • attackEnd
  • attackEndSlave
  • staggerExit
  • rightTransitionAnimation
  • leftTransitionAnimation
  • staggerBackLarge
  • staggerBackMedium
  • staggerBackSmall
  • staggerForwardLarge
  • staggerForwardSmall
  • exitTest
  • walkStart
  • runStart
  • preHitFrame
  • weaponSwing
  • TurnLeft
  • TurnRight
  • TurnStop
  • dyn_DoNotInterrupt
  • jumpStartFromWalk
  • jumpLandToWalk
  • jumpWalkFall
  • _EventForSelfTransition
  • g_weapForceEquipInstant
  • SyncRight
FootRight
  • SyncLeft
FootLeft
  • enterCoverPartial
  • weapSneakEquip
  • JumpUp
  • JumpDown
  • ReadyStateStart
  • WeaponRagdoll
  • weaponAssemblyFull
  • weaponAssemblyPartial
  • SoundPlay
  • attackState
  • coverVault
  • chargeRelease
  • reloadState
  • sightedState
  • relaxedState
  • readyState
  • gunDownState
  • sneakState
  • attackStartAutoCharge
  • attackReleaseCharge
  • attackStartChargeSlave
  • attackReleaseChargeSlave
  • triggerStart
  • triggerEnd
  • Walk
  • Jog
  • Run
  • CullBone
  • FootSprintLeft
  • FootSprintRight
  • g_jumpStartFromSprint
  • dodgeLeft
  • dodgeRight
  • iModOff
  • iModStop
  • iModOn
  • idlechairsitting
  • CullFurnitureBone
  • g_MotorcycleWeaponStart
  • ExitToStand
  • idleChairGetUp
  • enableCharacterPitch
  • disableCharacterPitch
  • animatedCameraDelta
  • animatedCameraEnd
  • EnableBumper
  • initiateEndCharge
  • boltChargeStart
  • boltChargeStartSlave
  • CyclicFreeze
  • CyclicCrossBlend
  • LeftHandIKActivate
  • LeftHandIKDeactivate
  • CameraOverrideStop
  • CameraOverrideStart
  • ReevaluateGraphState
  • AnimObjUnequip
  • dyn_IdleWithinWeapon
  • UseStimpak
  • initiateStartCharge
  • reloadStartSlaveLoop
  • DeactivateRelaxedStateStart_EDM
  • grenadeThrowStart
  • DeactivateReadyStateStart_EDM
  • attackState2
  • weaponDetach
  • throwEnd
  • weaponAttach
  • throwStartSlave
  • throwEndSlave
  • vatsSpinningState
  • vatsChargeUpSlave
  • vatsSpinningStartSlave
  • dyn_Activation
  • CullWeapons
  • UncullWeapons
  • dyn_ActivationCullWeapons
  • vatsChargeUp
  • vatsSpinningStart
  • recoil
  • recoilExit
  • attackStartFiringFromCharge
  • vatsForceDefault
  • mineThrowStart
  • mineThrowStartSlave
  • mineThrowEndSlave
  • CameraSprintStop
  • CameraHitStop
  • CameraSneakStop
  • CameraMoveStopSlave
  • CameraMoveStartSlave
  • CameraSneakStart
  • CameraSprintStart
  • CameraHitStart
  • CameraRelaxedStart
  • CameraReadyStart
  • grenadeThrowStartOver
  • TeleportLandingStart
  • walkRunBlendStart
  • dyn_ActivationLoop
  • PAjumpStart
  • PAjumpFall
  • PAjumpEnd
  • PASprintStart
  • PASprintStop
  • PAMoveStart
  • PAMoveStop
  • PATurnStop
  • PATurn
  • JumpFullBody
  • JumpPartialBody
  • dyn_ActivationAllowMovement
  • moveStopSlave
  • moveStartSlave
  • attackStartChargingHold
  • attackStartChargingHoldSlave
  • slaveEnd
  • thrustStartEnd
  • startUpwardDrift
  • jetpackStart
  • attackReleaseChargingHold
  • sprintStartPainTrain
  • FootUp
  • FlailDeathAnim
  • WPNStumbleBackwardDeath
  • WPNDeathAnimHitLocation
  • WPNDeathAnimMelee
  • WPNShotgunChestAnim
  • AddRagdollToWorld
  • blockStop
  • staggerStop
  • staggerForwardMedium
  • g_SwimStart
  • PickUpHigh
  • PickUpDone
  • PickUpLow
  • PickUp
  • CBTTransitionOutWalk
  • CBTTransitionInWalk
  • CBTTransitionOutWalkRun
  • CBTTransitionInWalkRun
  • CBTTransitionOutRun
  • CBTTransitionInRun
  • CBTTransitionOutWalkSneak
  • CBTTransitionInWalkSneak
  • CBTTransitionOutRunSneak
  • CBTTransitionInRunSneak
  • StaggerExitAnimationDriven
  • jumpStart
  • jumpFall
  • coverReloadAssembly
  • jumpImpactLand
  • jumpImpactLandToRun
  • jumpLand
  • jumpLandToRun
  • shuffleForwardLeft
  • shuffleForwardRight
  • shuffleLeft
  • shuffleRight
  • shuffleBackwardLeft
  • shuffleBackwardRight
  • shuffleBackward_Alt1
  • shuffleForward_Alt1
  • shuffleForwardRight_Alt1
  • shuffleRight_Alt1
  • to BerserkEnter.hkt
  • BerserkEnter
  • BerserkEnterFinish
  • BerserkEnter.hkt to WeaponRoot
  • shuffleBlendOut
  • dodgeEnd
  • dyn_combatidle
  • dodgeLeft_Alt1
  • dodgeAvoidLeft
  • dodgeAvoidRight
  • dodgeAvoidLeft_Alt1
  • dodgeAvoidRight_Alt1
  • ClearDirectAtPose
  • moveBackward
  • moveForward
  • WeaponDynamicPathingIdle
  • WeaponDynamicPathingIdleForceAnimDriven
  • TurnOnPathingInterruptible
  • _ForSelfTransition
  • CBTTransitionInWalkCover
  • CBTTransitionOutWalkCover
  • UseStealthBoy
  • EnableInjuredWrappingBehavior
  • SynthShutDown
  • dodgeCover
  • DisableInjuredWrappingBehavior
  • WeaponDynamicPathingIdleLowerBody
  • sprintToSneak
  • jumpStartFullbody
  • jumpFallFullbody
  • pa_PairedBlockPunchCounter
  • PairedBlockPunchCounter
  • pa_PairedFrontBodySlam
  • PairedFrontBodySlam
  • pa_PairedFrontPushKick
  • PairedFrontPushKick
  • pa_PairedLegPullTakeDown
  • PairedLegPullTakeDown
  • pa_PairedUpperCutCounterPunch
  • PairedUpperCutCounterPunch
  • pa_PairedPushFromFront
  • PairedPushFromFront
  • pa_PairedGrabPunchSwingThrow
  • PairedGrabPunchSwingThrow
  • pa_PairedDuckHookCounter
  • PairedDuckHookCounter
  • EarlyExit
  • PairEnd
  • SyncDeferDeath
  • pairedStop
  • pa_PairedKill1HMSlashKneeAndNeck
  • PairedKill1HMSlashKneeAndNeck
  • pa_PairedKillTacklePunchToDeath
  • PairedKillTacklePunchToDeath
  • pa_PairedKill2HMBashKneeAndHead
  • PairedKill2HMBashKneeAndHead
  • PairedState to WeaponRoot
  • jumpStateExit
  • jumpStateEnter
  • JumpLayerOff
  • JumpLayerOn
  • AlertStateStart
  • alertState
  • DeactivateAlertStateStart_EDM
  • RelaxedStateEnter
  • RelaxedStateExit
  • CaptureDirectAtPose_ReadyState
  • CaptureDirectAtPose_SneakState
  • PairedDogmeatHumanGreetPetKneel
  • EssentialDownStart
  • PathTweenerStart
  • KillActor
  • OverrideLowerBodyFadeIn
  • OverrideLowerBodyFadeOut
  • meleeAttackGunSynth
  • g_archetypeRelaxedStateStartInstant
  • enterCoverSneak
  • enterCoverEnd
  • rifleSightedStartOverLow
  • grenadeThrowStartOverLow
  • InjuredDownReloadStart
  • SandManKill
  • EssentialDownExit
  • g_EssentialDownInstant_Weapon
  • FootIKDisable
  • FootIKEnable
  • animationDrivenEnd
  • vaultEnd
  • EjectShellCasing
  • startAllowRotation
  • hitReactionLegsCriticalStop
  • AnimObjDraw
  • AnimObjLoad
  • dyn_ActivationNoTransition
  • JumpLayerUpperBodyOn
  • JumpLayerUpperBodyOff
  • meleeAttackShredder
  • sneakRunStart
  • sneakWalkStart
  • PowerArmorHardLanding
  • ExitOnMoveStart
  • EnableLeftHandIK
  • weaponFireEffect
  • Debug_DynClip
  • Debug_DynClipMirrored
  • _On
  • _Off
  • WPNAssemblyLeft
  • meleeAttackBayonet
  • InjuredDownBoltChargeStart
  • g_SwimStart_PA
  • stopFloating
  • startFloating
  • TurnLeftSlow
  • TurnLeftFast
  • TurnRightSlow
  • TurnRightFast
  • LegsHeal
  • recoilStop
  • SnapToDirectAtTarget
  • g_SwimStartInstant
  • g_SwimStart_PA_Instant
  • RagdollInstant
  • GetUpStart
  • GetUpBegin
  • RagdollAndGetUp
  • AddCharacterControllerToWorld
  • Reanimated
  • DeathPoseStart
  • RemoveCharacterControllerFromWorld
  • PerformActivation
  • EnterFullyRagdoll
  • SprintStateEnter
  • SprintStateExit
  • pa_PairedBlockPunchCounterVictim
  • pa_PairedFrontBodySlamVictim
  • pa_PairedFrontPushKickVictim
  • pa_PairedLegPullTakeDownVictim
  • pa_PairedUpperCutCounterPunchVictim
  • pa_PairedPushFromFrontVictim
  • pa_PairedGrabPunchSwingThrowVictim
  • pa_PairedDuckHookCounterVictim
  • pa_PairedKill1HMSlashKneeAndNeckVictim
  • pa_PairedKillTacklePunchToDeathVictim
  • pa_PairedKill2HMBashKneeAndHeadVictim
  • pa_PairedDogmeatHumanGreetPetKneel
  • pa_PairedKill1HMStabStomachForward
  • pa_PairedKill1HMStabStomachForwardVictim
  • KnockDown
  • pa_PairedRifleGunButt
  • pa_PairedRifleGunButtVictim
  • pa_PairedDogmeatHumanInspectObject
  • pa_PairedKill1HMBlunt2Hits
  • pa_PairedKill1HMBlunt2HitsVictim
  • pa_PairedKill1HMRipperSlice
  • pa_PairedKill1HMRipperSliceVictim
  • pa_PairedKill1HMRipperStabStomach
  • pa_PairedKill1HMRipperStabStomachVictim
  • pa_PairedKillDeathclawGauntletStabStomach
  • pa_PairedKillDeathclawGauntletStabStomachVictim
  • pa_PairedKillDeathclawGauntletUppercut
  • pa_PairedKillDeathclawGauntletUppercutVictim
  • pa_PairedKill1HMSneakStabNeck
  • pa_PairedKill1HMSneakStabNeckVictim
  • pa_PairedKill1HMSneakStabSide
  • pa_PairedKill1HMSneakStabSideVictim
  • pa_PairedKill1HMStabNeck
  • pa_PairedKill1HMStabNeckVictim
  • Extend
  • Retract
  • pa_PairedKillPowerFistPunch
  • pa_PairedKillPowerFistPunchVictim
  • pa_PairedKill2HMStabUp
  • pa_PairedKill2HMStabUpVictim
  • pa_PairedKillH2HSuplex
  • pa_VictimPairedKillH2HSuplex
  • pa_PairedKillH2HFrontChoke
  • pa_PairedKillH2HFrontChokeVictim
  • pa_PairedKill2HMSwingKill
  • pa_PairedKill2HMSwingKillVictim
  • pa_PairedKillH2HNeckBreakFromBehind
  • pa_PairedKillH2HNeckBreakFromBehindVictim
  • pa_PairedKill1HMSneakBluntSwing
  • pa_PairedKill1HMSneakBluntSwingVictim
  • pa_PairedKill2HMLegSwingKill
  • pa_PairedKill2HMLegSwingKillVictim
  • pa_PairedRifleBayonetteStab
  • pa_PairedRifleBayonetteStabVictim
  • pa_PairedKill2HMBashSideOfBody
  • pa_PairedKill2HMBashSideOfBodyVictim
  • pa_PairedKill2HMStabForward
  • pa_PairedKill2HMStabForwardVictim
  • pa_PairedKillH2HEvadeJabCrossCounter
  • pa_PairedKillH2HEvadeJabCrossCounterVictim
  • pa_PairedKillH2HJudoThrowNeckBreak
  • pa_PairedKillH2HJudoThrowNeckBreakVictim
  • pa_PairedKillH2HPickUpHeadStomp
  • pa_PairedKillH2HPickUpHeadStompVictim
  • pa_PairedKillH2HSlipCrossCounter
  • pa_PairedKillH2HSlipCrossCounterVictim
  • pa_PairedKillH2H3Hits
  • pa_PairedKillH2H3HitsVictim
  • pa_PairedKillH2HSlideTackle
  • pa_PairedKillH2HSlideTackleVictim
  • pa_PairedNPCBodySlam
  • pa_PairedNPCBodySlamVictim
  • pa_KillMoveDeathclawRaiderPickUpSlam
  • KillMoveStart
  • KillMoveEnd
  • pa_KillMoveDeathclawRaiderStabRip
  • pa_KillMoveDeathclawRaiderStabThrow
  • pa_KillMoveFeralGhoulBiteNPC
  • pa_PairedDeathclawRaiderGrabHeadThrow
  • pa_PairedFeralGhoulBiteNPCNeckVictim
  • pa_PairedKillAssaultronTakeDownHeadLaser_Victim
  • pa_PairedKillAssaultronLiftStab_Victim
  • pa_PairedDogmeatBiteHumanLeg1
  • pa_PairedDogmeatBiteHumanLeg2
  • pa_PairedKillAssaultronTakeDownStab_Victim
  • pa_PairedDogmeatBiteHumanStanding
  • pa_PairedDogmeatBiteHumanMoving
  • pa_PairedDogmeatKillHumanStanding
  • pa_PairedKillAssaultronLiftHeadLaser_Victim
  • PairedAttackDialogueHandler
  • pa_PairedTacklePunch
  • pa_PairedTacklePunchVictim
  • pa_PairedKillMQ302DanseDeath
  • pa_PairedKillMQ302DanseDeathVictim
  • pa_PairedKillMove2hmHumanAttacker01
  • pa_PairedKillMove2hmHumanVictim01
  • Ragdoll
  • pa_PairedKillMove1hmHumanAttacker01
  • pa_PairedKillMove1hmHumanVictim01
  • pa_PairedKillMove1hmShortHumanAttacker01
  • pa_PairedKillMove1hmShortHumanVictim01
  • pa_PairedMS13PaulFight
  • pa_PairedMS13PaulFightVictim
  • pa_PairedKillSneakPistolHit
  • pa_PairedKillSneakPistolHitVictim
  • pa_PairedKillSneakRifleHit
  • pa_PairedKillSneakRifleHitVictim
  • pa_PairedH2HJabJabCross
  • pa_PairedH2HJabJabCrossVictim
  • pa_PairedH2HLegKick
  • pa_PairedH2HLegKickVictim
  • pa_MirelurkKill3rdP_Human
  • pa_MHunterStrike3rdP01_Victim
  • pa_RadscorpionStrike3rdP_Human
  • pa_RadstagHumanGore3rdP
  • pa_PairedFEVHoundHumanKill3rdP
  • pa_RadscorpionStrike3rdP_HumanLead
  • pa_PairedKillMacheteAttacker01
  • pa_PairedKillMacheteVictim01
  • pa_BloodbugHumanSyphon3rdtP_HumanLead
  • pa_PairedYaoGuaiKillHumanStanding
  • pa_PairedCowTipping
  • pa_PairedPowerArmorForwardPowerPunch_Victim
  • pa_PairedPowerArmor1HM_Victim
  • pa_PairedBrahminHumanPet
  • pa_PairedTrailerDogmeatGreetPlayer
  • pa_PairedKillPistolBash
  • pa_PairedKillPistolBashVictim
  • StartAnimatedCamera
  • pa_PairedTrailerDogmeatPlayerCloseUp
  • pa_DeathclawPAGrabThrow_Victim
  • pa_DeathclawPAPushDownSwipe3rdPVictim
  • PairedEnd
  • HeadExplode
  • pa_PairedDogmeatHumanGreetHand
  • pa_PairedDogmeatHumanGreetPet
  • pa_PairedKillDLC01WeaponKill01
  • pa_PairedKillDLC01WeaponKill01Victim
  • pa_PairedKill1stP1hmThroatSlashVictim
  • pa_PairedKill2hmOverhead
  • pa_PairedKill2hmOverheadVictim
  • pa_PairedKill1hmThroatSlash
  • pa_PairedKill1hmThroatSlashVictim
  • pa_PairedKillH2HKneeSmash
  • pa_PairedKillH2HKneeSmashVictim
  • pa_PairedKillH2HSuperMan
  • pa_PairedKillH2HSuperManVictim
  • pa_PairedKill1hmShortShank_Victim
  • pa_PairedKill1hmShortShank
  • pa_PairedKillH2HUpperCut
  • pa_PairedKillH2HUpperCutVictim
  • dlg_neutral
  • g_archetypeDialogueStateStart
  • Pose_to_PoseB
  • Pose_to_PoseA
  • dyn_Flavor
  • IdleFlavor
  • startSyncIdle00
  • startSyncIdle01
  • syncIdleStart
  • syncIdleStop
  • idleStopEating
  • FurnitureDoneEating
  • idleTalkAndUseItem
  • FurnitureTalkingToEatIdles
  • idleEatStart
  • FurnitureNextClip
  • SyncCycleEnd
  • ExitDynamicTalk
  • CharFXOff
  • CharFXOn
  • fillingRed
  • FaceEmotion
  • CharFXOffWild
  • DefaultRefPose
  • DynamicRefPose
  • Flavor1
  • dyn_NoInterrupt_Manual
  • InstantExitClip
  • exhale
  • cigOn
  • cigLight
  • cigDrag
  • cigOff
  • matOn
  • matStrike
  • matOff
  • dyn_talkGeneric
  • Play01
  • CharFXBurstA
  • StartVoice
  • LoopingActivate
  • idleLoopingStart
  • idleLoopingExit
  • furnitureEnterSlavePA
  • furnitureIdleSlavePA
  • furnitureIdleFlavor2Slave
  • furnitureIdleFlavor1Slave
  • furnitureIdleSlave
  • furnitureExitSlave
  • furnitureEnterSlave
  • AnimObjUnequipAlt
  • dyn_ProcessAll_idle
  • Pose_to_PoseC
  • Pose_to_PoseD
  • FemaleAtMirror
  • MaleAtMirror
  • ActivateIsInFlavor
  • DeactivateIsInFlavor
  • Pose_to_PoseE
  • Pose_to_PoseF
  • to_PoseE
  • BodyCameraEnte
  • BodyCameraEnter
  • BodyCameraExit
  • dyn_FlavorLooping
  • LoopCounter
  • idleReadingStart
  • idleReadingStop
  • PCapEnter
  • PCapExit
  • FurnitureDoneReading
  • Event00
  • RandomClipStart
  • BasePoseEnter
  • Talk01
  • Talk02
  • Talk03
  • Talk04
  • Talk05
  • Talk06
  • Talk07
  • Talk08
  • Talk09
  • Talk10
  • Talk11
  • Talk12
  • DoNotInterrupt
  • Talk13
  • Talk14
  • Talk15
  • HandFXOpen
  • HandFXClose
  • HandFXOpenLeft
  • HandFXOpenRight
  • HandFXCloseLeft
  • HandFXCloseRight
  • BlockPOVSwitchStart
  • BlockPOVSwitchStop
  • to_IdleLoop
  • ActivateAnimObjUnequip
  • SoundPlayAt
  • Stage01
  • Stage02
  • Stage03
  • Stage04
  • Stage05
  • Stage06
  • Stage07
  • Stage08
  • Stage09
  • Stage10
  • Stage11
  • Stage12
  • Stage13
  • Stage14
  • Stage15
  • Stage16
  • Stage17
  • Stage18
  • Stage19
  • Stage20
  • muzzleFlash

Variable Names[edit | edit source]

  • fTimeStep
  • bAnimationDriven
  • isMirrored
  • iState
  • Direction
  • Speed
  • bEquipOk
  • IsSprinting
  • IsAttackReady
  • IsFirstPerson
  • TurnDelta
  • AimPitchMax
  • camerafromx
  • camerafromy
  • camerafromz
  • bAimActive
  • AimHeadingCurrent
  • AimPitchCurrent
  • iSyncIdleLocomotion
  • fStumbleTimerThreshold
  • fStumbleSpeedStopThreshold
  • fStumbleDir
  • fStumbleDirDeltaStopThreshold
  • cHitReactionDir
  • cHitReactionBodyPart
  • iState_Raider_Stumble_Rifle
  • iSyncSprintState
  • isJumping
  • IsSneaking
  • bNotHeadTrack
  • bAllowRotation
  • isReloading
  • bAllowHeadTracking
  • weaponSpeedMult
  • bIsSneaking
  • iIsInSneak
  • fVaultDistance
  • bDisableAttackReady
  • bSyncDirection
  • bActorMobilityNotFullyCrippled
  • bRootRifleEquipOk
  • bAnimateWeaponBones
  • fVaultHeight
  • GunGripPointer
  • bForceIdleStop
  • iSyncShuffleState
  • bGraphDriven
  • bInJumpState
  • isSightedOver
  • AimHeadingMaxCCW
  • AimHeadingMaxCW
  • LeftHandIKOn
  • fDirectAtSavedGain
  • bPartialCover
  • iSyncSneakWalkRun
  • bFreezeSpeedUpdate
  • iSyncTurnState
  • bEnableRoot_IsActiveMod
  • fLocomotionWalkPlaybackSpeed
  • fLocomotionJogPlaybackSpeed
  • fLocomotionRunPlaybackSpeed
  • fRandomClipStartTimePercentage
  • bInLandingState
  • AimPitchMaxUp
  • AimPitchMaxDown
  • bGraphDrivenRotation
  • RightHandIKOn
  • iSyncSightedState
  • iWeaponChargeMode
  • IsNPC
  • WalkSpeedMult
  • fSpeedWalk
  • JogSpeedMult
  • RunSpeedMult
  • bManualGraphChange
  • bBlockPipboy
  • bBlockPOVSwitch
  • speedDamped
  • SpeedSmoothed
  • DirectionSmoothed
  • LeftHandIKControlsModifierActive
  • reloadSpeedMult
  • iSyncReadyAlertRelaxed
  • _TestInt
  • bIsThrowing
  • fLeftHandIKFadeOut
  • fLeftHandIKTransformOnFraction
  • bUseLeftHandIKDefaults
  • iLocomotionSpeedState
  • fLocomotionSneakWalkPlaybackSpeed
  • fLocomotionSneakRunPlaybackSpeed
  • iSyncGunDown
  • iRifleDrawnStateID
  • bAimEnabled
  • iIsPlayer
  • bSupportedDeathAnim
  • bCCOnStairs
  • bCCSupport
  • iSyncJumpState
  • bGraphWantsFootIK
  • bShuffleSighted2
  • iSyncDirection
  • fIdleStopTime
  • IsPlayer
  • bPathingInterruptibleIdle
  • iControlsIdleSync
  • bShuffleSighted
  • bAimCaptureEnabled
  • bFreezeRotationUpdate
  • bIsSynced
  • Int32Variable00
  • _Test
  • _Test2
  • GunGripPointer_Mirrored
  • HandIKControlsDataActive
  • HandIKControlsDataActive_Mirrored
  • RifleDrawnCurrentState
  • _TestBool
  • TurnDeltaSmoothed
  • fRagdollAnimAmount
  • iGetUpType
  • fMaxForce
  • iAttackState
  • CurrentJumpState
  • LookAtOutsideLimit
  • Pose
  • bDoNotInterrupt
  • LookAtSpine2_Enabled
  • LookAtChest_Enabled
  • LookAtLimitAngleDeg
  • LookAtChest_LimitAngleDeg
  • LookAtNeck_LimitAngleDeg
  • LookAtHead_LimitAngleDeg
  • LookAtHead_OnGain
  • LookAtAdditive
  • LookAtOnGain
  • LookAtOffGain
  • bTalkableWithItem
  • iTalkGenerator
  • iPcapTalkGenerator
  • bIsInFlavor

Character Property Names[edit | edit source]

  • WeaponAssemblyFullBlend
  • WeaponAssemblyNoBlend
  • DirectAtChestBoneIndex
  • DirectAtWeaponBoneIndex
  • WeaponGripBoneIndex
  • UpperBodyOnly
  • LowerBodyOnly
  • LowerBodyFeatheredSpine
  • UpperBodyFeatheredSpine
  • WeaponBonesOnly
  • DirectAtSpine1BoneIndex
  • WeaponAssemblyPartialBody
  • DirectAtRightUpperArmIndex
  • CameraOnly
  • DirectAtHeadBoneIndex
  • UpperTorsoOnly
  • LowerTorsoOnly
  • UpperBodyFeatheredSpine00
  • LowerBodyFeatheredSpine00
  • LowerBodyOnly00
  • DirectAtWeaponLeftBoneIndex