Difference between revisions of "Actor"

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imported>Qazaaq
imported>Qazaaq
(Added info from skyrim CK)
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*'''ID:''' The editor ID which is used by the Creation Kit.
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''Name:''' The name as it will appear in-game.
*'''Name:''' The name as it will appear in-game.
*'''Short Name:'''  
*'''Short Name:''' Optionally, a shorter name used in the HUD and for text replacement fields that specify the Short Name. If blank, the full Name is used.
*'''Alt Activation Text:'''  
*'''Alt Activation Text:'''  
*'''Flags'''
*'''Flags'''
**'''Is CharGen Face Preset:'''
**'''Is CharGen Face Preset:'''If checked, the face created for this actor is available for the player to choose in Character Gen.
**'''Essential:'''
**'''Essential:'''Essential actors cannot be killed. When they reach 0 health, they go into a special "bleedout" state and recover over time.
**'''Protected:'''
**'''Protected:'''Protected actors are treated as essential to all damage except that delivered by the player. The player is the only one allowed to kill a Protected actor.
**'''Respawn:'''
**'''Respawn:'''References of this actor in the world will resurrect and reset when their cell is reset.
**'''Unique:'''
**'''Unique:'''Only one reference of this actor is allowed to exist. Unique actors mainly exist so that the Story Manager can find them even when they are not currently persisting.
**'''Doesn't affect stealth meter:'''
**'''Doesn't affect stealth meter:'''When this actor detects the player, the stealth meter does not react. Typically used for non-hostile actors such as animals and critters.
**'''Diffuse alpha test:'''
**'''Diffuse alpha test:'''
**'''Summonable:'''
**'''Summonable:'''This actor can be associated with a Summon Actor magic effect.
**'''Is Ghost:'''
**'''Is Ghost:'''This actor is immune to all damage, and all weapons pass through them without playing hit effects or triggering hit events.
**'''Invulnerable:'''
**'''Invulnerable:'''This actor is immune to all damage, although weapons and projectiles appear to hit them normally.
**'''Doesnt Bleed:'''
**'''Doesnt Bleed:'''When the actor is struck by a weapon, blood effects are disabled.
**'''Simple Actor:'''
**'''Simple Actor:'''Disables face animations and morphing. Also disables the Story Manager's Death and Assault events.
**'''No Activation/Hellos:'''
**'''No Activation/Hellos:'''
*'''Destructible Object:'''
*'''Destructible Object:'''

Revision as of 16:12, 12 June 2016

Papyrus: Actor Script

The Actor description goes here.

Actor Object.PNG

Editor Dialog

  • ID: The editor ID which is used by the Creation Kit.
  • Name: The name as it will appear in-game.
  • Short Name: Optionally, a shorter name used in the HUD and for text replacement fields that specify the Short Name. If blank, the full Name is used.
  • Alt Activation Text:
  • Flags
    • Is CharGen Face Preset:If checked, the face created for this actor is available for the player to choose in Character Gen.
    • Essential:Essential actors cannot be killed. When they reach 0 health, they go into a special "bleedout" state and recover over time.
    • Protected:Protected actors are treated as essential to all damage except that delivered by the player. The player is the only one allowed to kill a Protected actor.
    • Respawn:References of this actor in the world will resurrect and reset when their cell is reset.
    • Unique:Only one reference of this actor is allowed to exist. Unique actors mainly exist so that the Story Manager can find them even when they are not currently persisting.
    • Doesn't affect stealth meter:When this actor detects the player, the stealth meter does not react. Typically used for non-hostile actors such as animals and critters.
    • Diffuse alpha test:
    • Summonable:This actor can be associated with a Summon Actor magic effect.
    • Is Ghost:This actor is immune to all damage, and all weapons pass through them without playing hit effects or triggering hit events.
    • Invulnerable:This actor is immune to all damage, although weapons and projectiles appear to hit them normally.
    • Doesnt Bleed:When the actor is struck by a weapon, blood effects are disabled.
    • Simple Actor:Disables face animations and morphing. Also disables the Story Manager's Death and Assault events.
    • No Activation/Hellos:
  • Destructible Object:
  • Forced Ref Loc Type:
  • Scripts:
  • Native Terminal:
  • Preview Transform:
  • Templated From:

Dialog Tabs

  • Traits Tab:
  • Stats Tab:
  • Templates Tab:
  • Factions Tab:
  • Relationships Tab:
  • Keywords Tab:
  • AI Data Tab:
  • AI Packages Tab:
  • Inventory Tab:
  • SpellList Tab:
  • Sounds Tab:
  • Animation Tab:
  • Attack Data Tab:
  • Character Gen Parts Tab:
  • Character Gen Morphs Tab:

Render Panel

  • Preview
    • Full:
    • Head:

See Also