Difference between revisions of "Actor"
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*'''ID:''' The editor ID which is used by the Creation Kit. | *'''ID:''' The editor ID which is used by the Creation Kit. | ||
*'''Name:''' The name as it will appear in-game. | *'''Name:''' The name as it will appear in-game. | ||
*'''Short Name:''' | *'''Short Name:''' Optionally, a shorter name used in the HUD and for text replacement fields that specify the Short Name. If blank, the full Name is used. | ||
*'''Alt Activation Text:''' | *'''Alt Activation Text:''' | ||
*'''Flags''' | *'''Flags''' | ||
**'''Is CharGen Face Preset:''' | **'''Is CharGen Face Preset:'''If checked, the face created for this actor is available for the player to choose in Character Gen. | ||
**'''Essential:''' | **'''Essential:'''Essential actors cannot be killed. When they reach 0 health, they go into a special "bleedout" state and recover over time. | ||
**'''Protected:''' | **'''Protected:'''Protected actors are treated as essential to all damage except that delivered by the player. The player is the only one allowed to kill a Protected actor. | ||
**'''Respawn:''' | **'''Respawn:'''References of this actor in the world will resurrect and reset when their cell is reset. | ||
**'''Unique:''' | **'''Unique:'''Only one reference of this actor is allowed to exist. Unique actors mainly exist so that the Story Manager can find them even when they are not currently persisting. | ||
**'''Doesn't affect stealth meter:''' | **'''Doesn't affect stealth meter:'''When this actor detects the player, the stealth meter does not react. Typically used for non-hostile actors such as animals and critters. | ||
**'''Diffuse alpha test:''' | **'''Diffuse alpha test:''' | ||
**'''Summonable:''' | **'''Summonable:'''This actor can be associated with a Summon Actor magic effect. | ||
**'''Is Ghost:''' | **'''Is Ghost:'''This actor is immune to all damage, and all weapons pass through them without playing hit effects or triggering hit events. | ||
**'''Invulnerable:''' | **'''Invulnerable:'''This actor is immune to all damage, although weapons and projectiles appear to hit them normally. | ||
**'''Doesnt Bleed:''' | **'''Doesnt Bleed:'''When the actor is struck by a weapon, blood effects are disabled. | ||
**'''Simple Actor:''' | **'''Simple Actor:'''Disables face animations and morphing. Also disables the Story Manager's Death and Assault events. | ||
**'''No Activation/Hellos:''' | **'''No Activation/Hellos:''' | ||
*'''Destructible Object:''' | *'''Destructible Object:''' |
Revision as of 16:12, 12 June 2016
Papyrus: Actor Script
The Actor description goes here.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Name: The name as it will appear in-game.
- Short Name: Optionally, a shorter name used in the HUD and for text replacement fields that specify the Short Name. If blank, the full Name is used.
- Alt Activation Text:
- Flags
- Is CharGen Face Preset:If checked, the face created for this actor is available for the player to choose in Character Gen.
- Essential:Essential actors cannot be killed. When they reach 0 health, they go into a special "bleedout" state and recover over time.
- Protected:Protected actors are treated as essential to all damage except that delivered by the player. The player is the only one allowed to kill a Protected actor.
- Respawn:References of this actor in the world will resurrect and reset when their cell is reset.
- Unique:Only one reference of this actor is allowed to exist. Unique actors mainly exist so that the Story Manager can find them even when they are not currently persisting.
- Doesn't affect stealth meter:When this actor detects the player, the stealth meter does not react. Typically used for non-hostile actors such as animals and critters.
- Diffuse alpha test:
- Summonable:This actor can be associated with a Summon Actor magic effect.
- Is Ghost:This actor is immune to all damage, and all weapons pass through them without playing hit effects or triggering hit events.
- Invulnerable:This actor is immune to all damage, although weapons and projectiles appear to hit them normally.
- Doesnt Bleed:When the actor is struck by a weapon, blood effects are disabled.
- Simple Actor:Disables face animations and morphing. Also disables the Story Manager's Death and Assault events.
- No Activation/Hellos:
- Destructible Object:
- Forced Ref Loc Type:
- Scripts:
- Native Terminal:
- Preview Transform:
- Templated From:
Dialog Tabs
- Traits Tab:
- Stats Tab:
- Templates Tab:
- Factions Tab:
- Relationships Tab:
- Keywords Tab:
- AI Data Tab:
- AI Packages Tab:
- Inventory Tab:
- SpellList Tab:
- Sounds Tab:
- Animation Tab:
- Attack Data Tab:
- Character Gen Parts Tab:
- Character Gen Morphs Tab:
Render Panel
- Preview
- Full:
- Head: