Difference between revisions of "Actor"
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'''Papyrus:''' [[Actor Script]] | '''Papyrus:''' [[Actor Script]] | ||
An Actor is a type of object that runs AI routines. Actors move in the world, can engage in combat, and can interact with other objects such as doors, containers, activators (levers, buttons, etc.), and other actors. | |||
[[File:Actor Object.PNG]] | [[File:Actor Object.PNG]] | ||
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*'''Alt Activation Text:''' | *'''Alt Activation Text:''' | ||
*'''Flags''' | *'''Flags''' | ||
**'''Is CharGen Face Preset:'''If checked, the face created for this actor is available for the player to choose in Character Gen. | **'''Is CharGen Face Preset:''' If checked, the face created for this actor is available for the player to choose in Character Gen. | ||
**'''Essential:'''Essential actors cannot be killed. When they reach 0 health, they go into a special "bleedout" state and recover over time. | **'''Essential:''' Essential actors cannot be killed. When they reach 0 health, they go into a special "bleedout" state and recover over time. | ||
**'''Protected:'''Protected actors are treated as essential to all damage except that delivered by the player. The player is the only one allowed to kill a Protected actor. | **'''Protected:''' Protected actors are treated as essential to all damage except that delivered by the player. The player is the only one allowed to kill a Protected actor. | ||
**'''Respawn:'''References of this actor in the world will resurrect and reset when their cell is reset. | **'''Respawn:''' References of this actor in the world will resurrect and reset when their cell is reset. | ||
**'''Unique:'''Only one reference of this actor is allowed to exist. Unique actors mainly exist so that the Story Manager can find them even when they are not currently persisting. | **'''Unique:''' Only one reference of this actor is allowed to exist. Unique actors mainly exist so that the [[Story Manager]] can find them even when they are not currently persisting. | ||
**'''Doesn't affect stealth meter:'''When this actor detects the player, the stealth meter does not react. Typically used for non-hostile actors such as animals and critters. | **'''Doesn't affect stealth meter:''' When this actor detects the player, the stealth meter does not react. Typically used for non-hostile actors such as animals and critters. | ||
**'''Diffuse alpha test:''' | **'''Diffuse alpha test:''' | ||
**'''Summonable:'''This actor can be associated with a Summon Actor magic effect. | **'''Summonable:''' This actor can be associated with a Summon Actor magic effect. | ||
**'''Is Ghost:'''This actor is immune to all damage, and all weapons pass through them without playing hit effects or triggering hit events. | **'''Is Ghost:''' This actor is immune to all damage, and all weapons pass through them without playing hit effects or triggering hit events. | ||
**'''Invulnerable:'''This actor is immune to all damage, although weapons and projectiles appear to hit them normally. | **'''Invulnerable:''' This actor is immune to all damage, although weapons and projectiles appear to hit them normally. | ||
**'''Doesnt Bleed:'''When the actor is struck by a weapon, blood effects are disabled. | **'''Doesnt Bleed:''' When the actor is struck by a weapon, blood effects are disabled. | ||
**'''Simple Actor:'''Disables face animations and morphing. Also disables the Story Manager's Death and Assault events. | **'''Simple Actor:''' Disables face animations and morphing. Also disables the [[Story Manager]]'s Death and Assault events. | ||
**'''No Activation/Hellos:''' | **'''No Activation/Hellos:''' | ||
*'''Destructible Object:''' | *'''Destructible Object:''' | ||
*'''Forced Ref Loc Type:''' | *'''Forced Ref Loc Type:''' | ||
*'''Scripts:''' | *'''Scripts:''' Scripts can be attached here, and their properties edited. | ||
*'''Native Terminal:''' | *'''Native Terminal:''' | ||
*'''Preview Transform:''' | *'''Preview Transform:''' | ||
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== Dialog Tabs== | == Dialog Tabs== | ||
*'''Traits Tab:''' | *'''Traits Tab:''' The Actor Form's Traits Tab sets the Actor's basic race and voice data. | ||
*'''Stats Tab:''' | *'''Stats Tab:''' Governs the Actor's Attributes, Skills, Level, and Class. | ||
*'''Templates Tab:''' | *'''Templates Tab:''' | ||
*'''Factions Tab:''' | *'''Factions Tab:''' The Actor Factions Tab displays the Factions that an Actor belongs to, and their rank within the Faction. | ||
*'''Relationships Tab:''' | *'''Relationships Tab:''' The Actor Relationships Tab lets you specify that an Actor has a Relationship with another Actor. | ||
*'''Keywords Tab:''' | *'''Keywords Tab:''' | ||
*'''AI Data Tab:''' | *'''AI Data Tab:''' The Actor AI Data Tab determines the Actor's basic approach to combat. | ||
*'''AI Packages Tab:''' | *'''AI Packages Tab:''' The Actor AI Packages Tab lists all of the Actor's base packages. | ||
*'''Inventory Tab:''' | *'''Inventory Tab:''' The Actor Inventory Tab lists all of the Items that the actor is carrying or wearing by default. | ||
*'''SpellList Tab:''' | *'''SpellList Tab:''' | ||
*'''Sounds Tab:''' | *'''Sounds Tab:''' | ||
*'''Animation Tab:''' | *'''Animation Tab:''' The Animation Tab lists all of the animations available to the Actor. | ||
*'''Attack Data Tab:''' | *'''Attack Data Tab:''' The Actor Attack Data Tab displays the raw properties associated with animation attack events, and allows you to manually override their default values if desired. | ||
*'''Character Gen Parts Tab:''' | *'''Character Gen Parts Tab:''' When working with a non-templated humanoid Actor, the Character Gen Parts Tab allows you to adjust their appearance. | ||
*'''Character Gen Morphs Tab:''' | *'''Character Gen Morphs Tab:''' | ||
== Render Panel== | == Render Panel== | ||
*'''Preview''' | *'''Preview''' Allows you to view a preview of the Actor in the Preview panel on the right side of the Actor form. | ||
**'''Full:''' | **'''Full:''' | ||
**'''Head:''' | **'''Head:''' Allows you to preview changes to the Actor's face morphs. | ||
== See Also == | == See Also == | ||
*[[:Category:Actor|Actor Category]] | *[[:Category:Actor|Actor Category]] |
Revision as of 16:28, 12 June 2016
Papyrus: Actor Script
An Actor is a type of object that runs AI routines. Actors move in the world, can engage in combat, and can interact with other objects such as doors, containers, activators (levers, buttons, etc.), and other actors.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Name: The name as it will appear in-game.
- Short Name: Optionally, a shorter name used in the HUD and for text replacement fields that specify the Short Name. If blank, the full Name is used.
- Alt Activation Text:
- Flags
- Is CharGen Face Preset: If checked, the face created for this actor is available for the player to choose in Character Gen.
- Essential: Essential actors cannot be killed. When they reach 0 health, they go into a special "bleedout" state and recover over time.
- Protected: Protected actors are treated as essential to all damage except that delivered by the player. The player is the only one allowed to kill a Protected actor.
- Respawn: References of this actor in the world will resurrect and reset when their cell is reset.
- Unique: Only one reference of this actor is allowed to exist. Unique actors mainly exist so that the Story Manager can find them even when they are not currently persisting.
- Doesn't affect stealth meter: When this actor detects the player, the stealth meter does not react. Typically used for non-hostile actors such as animals and critters.
- Diffuse alpha test:
- Summonable: This actor can be associated with a Summon Actor magic effect.
- Is Ghost: This actor is immune to all damage, and all weapons pass through them without playing hit effects or triggering hit events.
- Invulnerable: This actor is immune to all damage, although weapons and projectiles appear to hit them normally.
- Doesnt Bleed: When the actor is struck by a weapon, blood effects are disabled.
- Simple Actor: Disables face animations and morphing. Also disables the Story Manager's Death and Assault events.
- No Activation/Hellos:
- Destructible Object:
- Forced Ref Loc Type:
- Scripts: Scripts can be attached here, and their properties edited.
- Native Terminal:
- Preview Transform:
- Templated From:
Dialog Tabs
- Traits Tab: The Actor Form's Traits Tab sets the Actor's basic race and voice data.
- Stats Tab: Governs the Actor's Attributes, Skills, Level, and Class.
- Templates Tab:
- Factions Tab: The Actor Factions Tab displays the Factions that an Actor belongs to, and their rank within the Faction.
- Relationships Tab: The Actor Relationships Tab lets you specify that an Actor has a Relationship with another Actor.
- Keywords Tab:
- AI Data Tab: The Actor AI Data Tab determines the Actor's basic approach to combat.
- AI Packages Tab: The Actor AI Packages Tab lists all of the Actor's base packages.
- Inventory Tab: The Actor Inventory Tab lists all of the Items that the actor is carrying or wearing by default.
- SpellList Tab:
- Sounds Tab:
- Animation Tab: The Animation Tab lists all of the animations available to the Actor.
- Attack Data Tab: The Actor Attack Data Tab displays the raw properties associated with animation attack events, and allows you to manually override their default values if desired.
- Character Gen Parts Tab: When working with a non-templated humanoid Actor, the Character Gen Parts Tab allows you to adjust their appearance.
- Character Gen Morphs Tab:
Render Panel
- Preview Allows you to view a preview of the Actor in the Preview panel on the right side of the Actor form.
- Full:
- Head: Allows you to preview changes to the Actor's face morphs.