Difference between revisions of "ActorBase Script"
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== Properties == | == Properties == | ||
None | None | ||
== Structs == | |||
*Struct [[BodyWeight Struct - ActorBase|BodyWeight]] | |||
**A structure containing actors body weight information. | |||
== Global Functions == | == Global Functions == |
Revision as of 17:37, 19 April 2017
Extends: Form Script
Editor: Actor
Script for the manipulation of actor base objects. Actor Scripts are references of this.
Definition
ScriptName ActorBase extends Form Native Hidden
Properties
None
Structs
- Struct BodyWeight
- A structure containing actors body weight information.
Global Functions
None
Member Functions
- Class Function GetClass()
- Returns this actor's class.
- int Function GetDeadCount()
- Returns the number of actors that have this base that are dead.
- FormList Function GetGiftFilter()
- Returns this actor's formlist of keywords to use as a gift filter.
- int Function GetLevel()
- Returns this actor's level.
- int Function GetLevelExact() native
- Returns this actor's level unmodified by the player's level.
- Race Function GetRace()
- Returns this actor's race.
- int Function GetSex()
- Returns this actor's gender.
- Actor Function GetUniqueActor()
- Get the actor for this unique NPC if it currently exists.
- bool Function IsEssential()
- Returns if this actor is flagged as essential or not.
- bool Function IsInvulnerable()
- Returns if this actor is flagged as invulnerable or not.
- bool Function IsProtected()
- Returns if this actor is flagged as protected or not.
- bool Function IsUnique()
- Returns if this actor is flagged as unique.
- Function SetEssential(bool abEssential)
- Flags this actor as essential or not. An actor cannot both be protected and essential.
- Function SetInvulnerable(bool abInvulnerable)
- Flags this actor as invulnerable or not.
- Function SetProtected(bool abProtected)
- Flags this actor as protected or not. An actor cannot both be protected and essential.
- Function SetOutfit(Outfit akOutfit,bool abSleepOutfit)
- Change the default or sleep outfit. Art will be loaded next time this actor is loaded.
Events
None
Notes
- Any changes made to a leveled actor's leveled (or 'temporary') base will be lost when the actor re-levels.
- Any changes made to a leveled actor's non-leveled (or editor) base will not show up on the actor until the actor re-levels.