Difference between revisions of "Animation Event List"

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imported>Qazaaq
(This is not even close to useful.)
imported>Scrivener07
(Added three events confirmed to trigger OnAnimationEvent: reloadStartSlave, ReloadComplete, and reloadEnd.)
Line 17: Line 17:
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| sightedStateExit||Iron Sights/Scope Exit event.
| sightedStateExit||Iron Sights/Scope Exit event.
|-
| reloadStartSlave||Player has begun reloading.
|-
| ReloadComplete||Player has finished reloading.
|-
| reloadEnd||Same as ReloadComplete
|}
|}



Revision as of 04:45, 14 October 2018

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Event Name Notes
WeaponFire The weapon has fired, multiple events for automatic gun fire.
JumpUp A jump animation.
weaponDraw
weaponSheathe
sightedStateEnter Player has entered Iron Sights/Scope.
sightedStateExit Iron Sights/Scope Exit event.
reloadStartSlave Player has begun reloading.
ReloadComplete Player has finished reloading.
reloadEnd Same as ReloadComplete