Difference between revisions of "Animation Event List"
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imported>Qazaaq (This is not even close to useful.) |
imported>Scrivener07 (Added three events confirmed to trigger OnAnimationEvent: reloadStartSlave, ReloadComplete, and reloadEnd.) |
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| sightedStateExit||Iron Sights/Scope Exit event. | | sightedStateExit||Iron Sights/Scope Exit event. | ||
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| reloadStartSlave||Player has begun reloading. | |||
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| ReloadComplete||Player has finished reloading. | |||
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| reloadEnd||Same as ReloadComplete | |||
|} | |} | ||
Revision as of 04:45, 14 October 2018
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Event Name | Notes |
---|---|
WeaponFire | The weapon has fired, multiple events for automatic gun fire. |
JumpUp | A jump animation. |
weaponDraw | |
weaponSheathe | |
sightedStateEnter | Player has entered Iron Sights/Scope. |
sightedStateExit | Iron Sights/Scope Exit event. |
reloadStartSlave | Player has begun reloading. |
ReloadComplete | Player has finished reloading. |
reloadEnd | Same as ReloadComplete |