Difference between revisions of "Archive File"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
m
imported>Qazaaq
m
Line 3: Line 3:
'''File Extension:''' <code>.bsa</code>, <code>.ba2</code>
'''File Extension:''' <code>.bsa</code>, <code>.ba2</code>


The archive files store other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored.
An '''Archive File''' stores other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a [[Data File]] of the same name to be activated or the archived content will be ignored.


==Tooling==
==Tooling==

Revision as of 01:33, 18 July 2016

File Extension: .bsa, .ba2

An Archive File stores other files such as scripts, textures, materials, meshes, sounds, videos, and others to load during runtime. Archive files require a Data File of the same name to be activated or the archived content will be ignored.

Tooling

  • The Creation Kit includes tooling for working with game archives.
  • There are community software projects that provided tooling for working with game archives.

See Also