Difference between revisions of "BodyPartData"
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*'''ID:''' The editor ID which is used by the Creation Kit. | *'''ID:''' The editor ID which is used by the Creation Kit. | ||
*'''Skeleton Model:''' | *'''Skeleton Model:''' | ||
*'''Part Data:''' | *'''Part Data:''' A collection of body parts. | ||
== Body Part == | |||
*'''Part Name:''' | |||
*'''Part Type:''' | |||
*'''Part Node:''' | |||
*'''VATS Target:''' | |||
*'''Geometry Segment Index:''' | |||
*'''Actor Value:''' | |||
*'''Damage Multi:''' | |||
*'''Health Percent:''' | |||
*'''To Hit Chance:''' | |||
*'''Non-Lethal Dismemberment Chance:''' | |||
*'''Hit Reaction:''' | |||
**'''Start:''' | |||
**'''End:''' | |||
**'''Default:''' | |||
**'''Twist Variable Prefix:''' | |||
*'''Gore Effects Positioning''' | |||
**'''Target Bone:''' | |||
**'''Local Rotate:''' | |||
**'''Blood Impact Material Type:''' | |||
**'''Dismember Blood Art:''' | |||
*'''Texture Sets''' | |||
**'''Meat Cap TextureSet:''' | |||
**'''Collar TextureSet:''' | |||
*'''Cut''' | |||
**'''Min:''' | |||
**'''Max:''' | |||
**'''Radius:''' | |||
**'''Tessellation:''' | |||
**'''Meat Cap Sever:''' | |||
*'''Severable:''' | |||
**'''Explosion Type:''' | |||
**'''Generic Debris:''' | |||
**'''Debris Scale:''' | |||
**'''Blood Spurt/Decal Impact Data:''' | |||
**'''Decal Count:''' | |||
*'''Explodable:''' | |||
**'''Explosion Chance%:''' | |||
**'''Absolute:''' | |||
**'''Limb Replacement:''' | |||
**'''Limb Replacement Scale:''' | |||
**'''Explosive Type:''' | |||
**'''Generic Debris:''' | |||
**'''Debris Count:''' | |||
**'''Debris Scale:''' | |||
**'''Blood Spurt/Decal Impact Data:''' | |||
**'''Decal Count:''' | |||
*'''On Cripple:''' | |||
**'''Show Cripple Geometry:''' | |||
**'''Art Object:''' | |||
**'''Explosive Type:''' | |||
**'''Generic Debris:''' | |||
**'''Debris Count:''' | |||
**'''Debris Scale:''' | |||
**'''Blood Spurt/Decal Impact Data:''' | |||
**'''Decal Count:''' | |||
**'''Blood Impact Material Type:''' | |||
== See Also == | == See Also == | ||
*[[:Category:Actor|Actor Category]] | *[[:Category:Actor|Actor Category]] |
Revision as of 02:16, 7 June 2016
Papyrus: None
The BodyPartData description goes here.
Editor Dialog
- ID: The editor ID which is used by the Creation Kit.
- Skeleton Model:
- Part Data: A collection of body parts.
Body Part
- Part Name:
- Part Type:
- Part Node:
- VATS Target:
- Geometry Segment Index:
- Actor Value:
- Damage Multi:
- Health Percent:
- To Hit Chance:
- Non-Lethal Dismemberment Chance:
- Hit Reaction:
- Start:
- End:
- Default:
- Twist Variable Prefix:
- Gore Effects Positioning
- Target Bone:
- Local Rotate:
- Blood Impact Material Type:
- Dismember Blood Art:
- Texture Sets
- Meat Cap TextureSet:
- Collar TextureSet:
- Cut
- Min:
- Max:
- Radius:
- Tessellation:
- Meat Cap Sever:
- Severable:
- Explosion Type:
- Generic Debris:
- Debris Scale:
- Blood Spurt/Decal Impact Data:
- Decal Count:
- Explodable:
- Explosion Chance%:
- Absolute:
- Limb Replacement:
- Limb Replacement Scale:
- Explosive Type:
- Generic Debris:
- Debris Count:
- Debris Scale:
- Blood Spurt/Decal Impact Data:
- Decal Count:
- On Cripple:
- Show Cripple Geometry:
- Art Object:
- Explosive Type:
- Generic Debris:
- Debris Count:
- Debris Scale:
- Blood Spurt/Decal Impact Data:
- Decal Count:
- Blood Impact Material Type: