Difference between revisions of "BodyPartData"

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imported>Qazaaq
imported>Qazaaq
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*'''ID:''' The editor ID which is used by the Creation Kit.
*'''ID:''' The editor ID which is used by the Creation Kit.
*'''Skeleton Model:'''  
*'''Skeleton Model:'''  
*'''Part Data:'''  
*'''Part Data:''' A collection of body parts.
 
== Body Part ==
*'''Part Name:'''
*'''Part Type:'''
*'''Part Node:'''
*'''VATS Target:'''
*'''Geometry Segment Index:'''
*'''Actor Value:'''
*'''Damage Multi:'''
*'''Health Percent:'''
*'''To Hit Chance:'''
*'''Non-Lethal Dismemberment Chance:'''
*'''Hit Reaction:'''
**'''Start:'''
**'''End:'''
**'''Default:'''
**'''Twist Variable Prefix:'''
*'''Gore Effects Positioning'''
**'''Target Bone:'''
**'''Local Rotate:'''
**'''Blood Impact Material Type:'''
**'''Dismember Blood Art:'''
*'''Texture Sets'''
**'''Meat Cap TextureSet:'''
**'''Collar TextureSet:'''
*'''Cut'''
**'''Min:'''
**'''Max:'''
**'''Radius:'''
**'''Tessellation:'''
**'''Meat Cap Sever:'''
*'''Severable:'''
**'''Explosion Type:'''
**'''Generic Debris:'''
**'''Debris Scale:'''
**'''Blood Spurt/Decal Impact Data:'''
**'''Decal Count:'''
*'''Explodable:'''
**'''Explosion Chance%:'''
**'''Absolute:'''
**'''Limb Replacement:'''
**'''Limb Replacement Scale:'''
**'''Explosive Type:'''
**'''Generic Debris:'''
**'''Debris Count:'''
**'''Debris Scale:'''
**'''Blood Spurt/Decal Impact Data:'''
**'''Decal Count:'''
*'''On Cripple:'''
**'''Show Cripple Geometry:'''
**'''Art Object:'''
**'''Explosive Type:'''
**'''Generic Debris:'''
**'''Debris Count:'''
**'''Debris Scale:'''
**'''Blood Spurt/Decal Impact Data:'''
**'''Decal Count:'''
**'''Blood Impact Material Type:'''


== See Also ==
== See Also ==
*[[:Category:Actor|Actor Category]]
*[[:Category:Actor|Actor Category]]

Revision as of 02:16, 7 June 2016

Papyrus: None

The BodyPartData description goes here.

BodyPartData Editor.png

Editor Dialog

  • ID: The editor ID which is used by the Creation Kit.
  • Skeleton Model:
  • Part Data: A collection of body parts.

Body Part

  • Part Name:
  • Part Type:
  • Part Node:
  • VATS Target:
  • Geometry Segment Index:
  • Actor Value:
  • Damage Multi:
  • Health Percent:
  • To Hit Chance:
  • Non-Lethal Dismemberment Chance:
  • Hit Reaction:
    • Start:
    • End:
    • Default:
    • Twist Variable Prefix:
  • Gore Effects Positioning
    • Target Bone:
    • Local Rotate:
    • Blood Impact Material Type:
    • Dismember Blood Art:
  • Texture Sets
    • Meat Cap TextureSet:
    • Collar TextureSet:
  • Cut
    • Min:
    • Max:
    • Radius:
    • Tessellation:
    • Meat Cap Sever:
  • Severable:
    • Explosion Type:
    • Generic Debris:
    • Debris Scale:
    • Blood Spurt/Decal Impact Data:
    • Decal Count:
  • Explodable:
    • Explosion Chance%:
    • Absolute:
    • Limb Replacement:
    • Limb Replacement Scale:
    • Explosive Type:
    • Generic Debris:
    • Debris Count:
    • Debris Scale:
    • Blood Spurt/Decal Impact Data:
    • Decal Count:
  • On Cripple:
    • Show Cripple Geometry:
    • Art Object:
    • Explosive Type:
    • Generic Debris:
    • Debris Count:
    • Debris Scale:
    • Blood Spurt/Decal Impact Data:
    • Decal Count:
    • Blood Impact Material Type:

See Also