Difference between revisions of "Creation Kit"
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For the most part, the Creation Kit is ready to use after installation. | For the most part, the Creation Kit is ready to use after installation. | ||
Though depending on the type of mod project, some settings and configurations may need to be changed. | Though depending on the type of mod project, some settings and configurations may need to be changed. | ||
For the smoothest experience consider some configurations such as [[Enable Loose Files]] and [[Enable Debug Logging]]. | For the smoothest experience, consider some configurations such as [[Enable Loose Files]] and [[Enable Debug Logging]]. | ||
[[Sharing Mods]] on Xbox and Playstation will require [[Bethesda Login Window|signing into your Bethesda.net account]] with the Creation Kit. | |||
== Notes == | == Notes == |
Revision as of 01:50, 4 December 2018
The Creation Kit is the official tooling by Bethesda Game Studios for working with Data Files. This editor was the same tool used by Bethesda Game Studios to create Fallout 4 and its DLC.
Due to the Creation Engine's modular nature, mod authors may take advantage to create their own content. Such content as new Quests, Actors, Weapons, Armors, and everything else a Data File contains. The Creation Kit is free to anyone with a PC copy of Fallout 4 and a Bethesda.net account.
Installing
The Creation Kit is acquired through the Bethesda.net Launcher. You can download the Bethesda.net Launcher from the official Bethesda.net website.
- To begin the download, locate the launcher download option at the bottom of the website or use the direct link above.
- Once downloaded, locate the file called "BethesdaNetLauncher_Setup" to begin the installation, follow the instructions to install the application.
- Create a Bethesda.net account and log into the launcher.
- Once logged in to the Bethesda Launcher, click on the arrows circled in red. This will expand a list to containing the Creation Kit for Fallout 4. See image below.
- Install the Creation Kit from the launcher.
Setup
For the most part, the Creation Kit is ready to use after installation. Though depending on the type of mod project, some settings and configurations may need to be changed. For the smoothest experience, consider some configurations such as Enable Loose Files and Enable Debug Logging. Sharing Mods on Xbox and Playstation will require signing into your Bethesda.net account with the Creation Kit.
Notes
- Uploading mods to Bethesda.net requires a Steam-linked Bethesda.net account. See the developer post for more details.