Difference between revisions of "Effect Chain"
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imported>Qazaaq (Added editor object) |
imported>Qazaaq (Added editor property fields) |
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*'''Test File Output Model:''' | *'''Test File Output Model:''' | ||
*'''Effect Types''' | *'''Effect Types''' | ||
**'''BSDelayEffect:''' | |||
**'''BSOverdrive:''' | **'''BSOverdrive:''' | ||
**'''BSStateVariableFilter:''' | **'''BSStateVariableFilter:''' | ||
== Effect Types== | |||
==== BSDelayEffect ==== | |||
[[File:Effect Chain BSDelayEffect Editor.png]] | |||
==== BSOverdrive ==== | |||
[[File:Effect Chain BSOverdrive Editor.png]] | |||
==== BSStateVariableFilter ==== | |||
[[File:Effect Chain BSStateVariableFilter Editor.png]] | |||
== See Also == | == See Also == |
Revision as of 20:16, 1 November 2017
Type: AECH
Papyrus: None
The Effect Chain object is found within the Object Window under the Audio Category.
Editor Dialog
- ID: The ID, also referred to as Editor ID, is used by the Creation Kit to uniquely identify this record within a Data File.
- Auditioning
- Play:
- Stop:
- Distance:
- Test File:
- Test Descriptor:
- Test File Output Model:
- Effect Types
- BSDelayEffect:
- BSOverdrive:
- BSStateVariableFilter:
Effect Types
BSDelayEffect
BSOverdrive
BSStateVariableFilter