Difference between revisions of "Enchantment"

From the Fallout4 CreationKit Wiki
Jump to navigation Jump to search
imported>Qazaaq
m
imported>Qazaaq
(Dialog ID description)
Line 7: Line 7:


== Editor Dialog==
== Editor Dialog==
* '''ID''': The ID of the enchantment in Creation Kit.
* '''ID''': The editor ID which is used by the Creation Kit.
*'''Name:''' The book's name as it will appear in-game.
*'''Name:''' The book's name as it will appear in-game.


== Notes ==
== Notes ==
* A magic effect must match in both Casting and Delivery Types, as well has have its "Magic Skill" set to none, in order for it to be listed and added to an enchantment.
* A magic effect must match in both Casting and Delivery Types, as well has have its "Magic Skill" set to none, in order for it to be listed and added to an enchantment.
* A few magic effect types like Value Modifier (maybe all) need the "Recover" checkbox enabled on the magic effect for their effect to actually apply.
* A few magic effect types like Value Modifier (maybe all) need the "Recover" checkbox enabled on the magic effect for their effect to actually apply.

Revision as of 21:19, 6 June 2016

Papyrus: Enchantment Script

An Enchantment is a collection of one or more Magic Effects.

File:Ench.png

Editor Dialog

  • ID: The editor ID which is used by the Creation Kit.
  • Name: The book's name as it will appear in-game.

Notes

  • A magic effect must match in both Casting and Delivery Types, as well has have its "Magic Skill" set to none, in order for it to be listed and added to an enchantment.
  • A few magic effect types like Value Modifier (maybe all) need the "Recover" checkbox enabled on the magic effect for their effect to actually apply.