Difference between revisions of "GetName - Form"
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imported>Tania m (typo) |
imported>Qazaaq (style and example tweak for actor name) |
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Line 20: | Line 20: | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
; If you want to know the name of player's current cell. | ; If you want to know the name of player's current cell. | ||
string cellName = Game.GetPlayer().GetParentCell().GetName() | |||
Debug.Trace("My parent cell's name is: " + cellName) | |||
; If you want to know an actor's name. | ; If you want to know an actor's name. | ||
PrestonRef.GetActorBase().GetName() | string prestonName = PrestonRef.GetActorBase().GetName() | ||
Debug.Trace(prestonName + " says hello.") | |||
</source> | </source> | ||
Revision as of 20:12, 12 October 2017
F4SE member of: Form Script
Gets the name of the form, full name if possible. Requires F4SE 0.03.1.
Syntax
string Function GetName() Native
Parameters
None
Return Value
The name of the form as a string.
Examples
; If you want to know the name of player's current cell.
string cellName = Game.GetPlayer().GetParentCell().GetName()
Debug.Trace("My parent cell's name is: " + cellName)
; If you want to know an actor's name.
string prestonName = PrestonRef.GetActorBase().GetName()
Debug.Trace(prestonName + " says hello.")
Notes
- For actors and object references, must be used on the base object.
- The return value is the name found under the name column for objects in the editor.