Difference between revisions of "GetName - Form"

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imported>Qazaaq
(style and example tweak for actor name)
imported>Qazaaq
(removed incomplete)
 
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[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:F4SE]]
'''F4SE member of:''' [[Form Script]]
'''F4SE member of:''' [[Form Script]]
{{Template:Papyrus:RequiredF4SE|version=0.3.1}}


Gets the name of the form, full name if possible. Requires F4SE 0.03.1.
Gets the name of the form, full name if possible.


== Syntax ==
== Syntax ==
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== See Also ==
== See Also ==
[[Form Script]]
[[Form Script]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:F4SE]]

Latest revision as of 14:35, 21 January 2018

F4SE member of: Form Script
Requires F4SE version 0.3.1 or higher.

Gets the name of the form, full name if possible.

Syntax[edit | edit source]

string Function GetName() Native

Parameters[edit | edit source]

None

Return Value[edit | edit source]

The name of the form as a string.

Examples[edit | edit source]

; If you want to know the name of player's current cell.
string cellName = Game.GetPlayer().GetParentCell().GetName()
Debug.Trace("My parent cell's name is: " + cellName)

; If you want to know an actor's name.
string prestonName = PrestonRef.GetActorBase().GetName()
Debug.Trace(prestonName + " says hello.")

Notes[edit | edit source]

  • For actors and object references, must be used on the base object.
  • The return value is the name found under the name column for objects in the editor.

See Also[edit | edit source]

Form Script