Difference between revisions of "GetPlayerFollowers - Game"
Jump to navigation
Jump to search
imported>Deazurain m (→Return Value: added array link) |
imported>JuniorEidson m (Incorrectly referred to objects.Length instead of playerFollowers.length) |
||
Line 22: | Line 22: | ||
Actor[] playerFollowers = Game.GetPlayerFollowers( ) | Actor[] playerFollowers = Game.GetPlayerFollowers( ) | ||
int index = 0 | int index = 0 | ||
while (index < | while (index < playerFollowers.Length) | ||
;playerFollowers[index].DoSomething() | ;playerFollowers[index].DoSomething() | ||
currentElement += 1 | currentElement += 1 |
Latest revision as of 12:51, 24 May 2016
Member of: Game Script
Returns an array of the player's followers.
Syntax[edit | edit source]
Actor[] Function GetPlayerFollowers() native global
Parameters[edit | edit source]
None
Return Value[edit | edit source]
Actor array containing all actors that are either:
- Running an AI procedure that followers the player (e.g. Follow, Range).
- Running a package that is flagged to treat the actor as a player-follower (e.g. a Sandbox on a player companion).
Examples[edit | edit source]
Actor[] playerFollowers = Game.GetPlayerFollowers( )
int index = 0
while (index < playerFollowers.Length)
;playerFollowers[index].DoSomething()
currentElement += 1
endWhile