Difference between revisions of "Grass"
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imported>Hitbts (Page created.) |
imported>Qazaaq (fixed category) |
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[[Category:Editor Reference]] | [[Category:Editor Reference]] | ||
[[Category:Object_Classes]] | [[Category:Object_Classes]] | ||
[[Category: | [[Category:WorldObjects]] | ||
'''Papyrus:''' None | '''Papyrus:''' None | ||
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== See Also == | == See Also == | ||
*[[:Category: | *[[:Category:WorldObjects|World Objects Category]] |
Revision as of 22:45, 13 July 2016
Papyrus: None
Grass forms define different types of grass that can be automatically applied to landscapes. These forms are used by LandTextures.
Editor Dialog
- ID: The editor ID that this form uses in the Creation Kit.
- Art File: The 3D model used by grass of this type.
- Density:
- Min Slope and Max Slope: Controls where the grass may appear.
- Position Range:
- Height Range:
- Color Range:
- Wave Period:
- Vertex Lighting:
- Uniform Scale:
- Fit to Slope: If checked, grass will be rotated to match the slope it has been placed on.
- Units from Water: