Difference between revisions of "MenuData Struct - UI"
Jump to navigation
Jump to search
imported>Qazaaq (added details) |
imported>Qazaaq (added flags) |
||
Line 18: | Line 18: | ||
*MenuFlags: | *MenuFlags: | ||
**'''Default Flags:''' 0x801849D | **'''Default Flags:''' 0x801849D | ||
**<code>0x01</code> PauseGame: | |||
**<code>0x02</code> DoNotDeleteOnClose: | |||
**<code>0x04</code> ShowCursor: | |||
**<code>0x08</code> EnableMenuControl: | |||
**<code>0x800</code> DoNotPreventGameSave: | |||
*MovieFlags: | *MovieFlags: | ||
**'''Default Flags:''' 3 | **'''Default Flags:''' 3 |
Revision as of 06:52, 14 May 2018
This article has been flagged as incomplete. |
Please help improve the wiki by learning how to contribute. |
Member of: UI Script
Requires F4SE version 0.6.5 or higher.
A structure that holds information about a menu.
Syntax
Struct MenuData
int MenuFlags = 0x801849D
int MovieFlags = 3
int ExtendedFlags = 3
int Depth = 6
EndStruct
Members
- MenuFlags:
- Default Flags: 0x801849D
0x01
PauseGame:0x02
DoNotDeleteOnClose:0x04
ShowCursor:0x08
EnableMenuControl:0x800
DoNotPreventGameSave:
- MovieFlags:
- Default Flags: 3
- ExtendedFlags: These bit flags are implemented by F4SE.
- Default Flags: 3
1
InheritColors: Enables color scheme matching.2
CheckForGamepad: Auto-detects any connected gamepad and disables the mouse cursor.
- Depth:
- Default: 6
Examples
; Placeholder Code.