Difference between revisions of "ObjectMod Script"
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imported>Qazaaq |
imported>ShadeMe (Add missing F4SE member functions) |
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== Properties == | == Properties == | ||
None | None | ||
== F4SE Properties == | |||
None | |||
== F4SE Structs == | |||
*Struct [[PropertyModifier Struct - ObjectMod|PropertyModifier]] | |||
**A structure that holds property information about an ObjectMod entry. | |||
== Global Functions == | == Global Functions == | ||
Line 22: | Line 29: | ||
== Member Functions == | == Member Functions == | ||
None | None | ||
== F4SE Member Functions == | |||
*MiscObject Function [[GetLooseMod - ObjectMod|GetLooseMod]]() | |||
**Gets the ObjectMod's loose mod. | |||
*int Function [[GetMaxRank - ObjectMod|GetMaxRank]]() | |||
**Gets the ObjectMod's max rank. | |||
*int Function [[GetPriority - ObjectMod|GetPriority]]() | |||
**Gets the ObjectMod's priority. | |||
*Function [[SetMaxRank - ObjectMod|SetMaxRank]](int aiRank) | |||
**Sets the ObjectMod's max rank. | |||
*Function [[SetPriority - ObjectMod|SetPriority]](int aiPriority) | |||
**Sets the ObjectMod's priority. | |||
== Events == | == Events == |
Revision as of 00:27, 22 October 2017
Extends: Form Script
Editor: Object Mod
Script for the manipulation of an object mod
Definition
ScriptName ObjectMod extends Form Native Hidden
Properties
None
F4SE Properties
None
F4SE Structs
- Struct PropertyModifier
- A structure that holds property information about an ObjectMod entry.
Global Functions
None
Member Functions
None
F4SE Member Functions
- MiscObject Function GetLooseMod()
- Gets the ObjectMod's loose mod.
- int Function GetMaxRank()
- Gets the ObjectMod's max rank.
- int Function GetPriority()
- Gets the ObjectMod's priority.
- Function SetMaxRank(int aiRank)
- Sets the ObjectMod's max rank.
- Function SetPriority(int aiPriority)
- Sets the ObjectMod's priority.
Events
None