Difference between revisions of "User:Scrivener07/Menus"
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imported>Qazaaq (Mentioned `onF4SEObjCreated`) |
imported>Qazaaq |
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Line 38: | Line 38: | ||
== ExamineMenu == | == ExamineMenu == | ||
==== BGSCodeObj ==== | |||
* <code>SetName : Function():void</code> | * <code>SetName : Function():void</code> | ||
* <code>ConfirmBuild : Function():void</code> | * <code>ConfirmBuild : Function():void</code> | ||
Line 77: | Line 78: | ||
== PipboyMenu == | == PipboyMenu == | ||
==== BGSCodeObj ==== | |||
* <code>PlaySound</code> <code>0</code> | * <code>PlaySound</code> <code>0</code> | ||
* <code>PlaySmallTransition</code> <code>1</code> | * <code>PlaySmallTransition</code> <code>1</code> |
Revision as of 13:32, 11 November 2018
These are my notes and findings about Actionscript 3 & Scaleform in Fallout 4.
F4SE
F4SE will install a code object to the root of any registered menu.
To acquire the F4SE code object in AS3, use (stage.getChildAt(0) as MovieClip).f4se
.
There are some cases when the installed F4SE code object on a menu root may be unreachable from your display object class.
With F4SE v0.6.8 and greater the code object may be received by implementing the onF4SEObjCreated
function on your display object class.
This function is called on the menu root document as well as first-level children.
package Shared.F4SE
{
public interface ICodeObject
{
function onF4SEObjCreated(codeObject:*):void;
}
}
Code Object
It is a good idea to wrap calls to the F4SE code object in a Try/Catch block.
AllowTextInput : Function(allow:Boolean):void
GetMembers : Function():void
CallFunctionNoWait : Function():void
SendExternalEvent : Function(eventName:String, *...):void
Only the event name is required.GetDirectoryListing : Function(path:String, match:String, recursive:Boolean):Array
Recursive may be an optional argument.MountImage : Function(menuName:String, mountPath:String, mountName:String):void
UnmountImage : Function(menuName:String, mountPath:String):void
plugins : Array
f4mcm : [Object]
version : [Object]
releaseIdx : Number
minor : Number
major : Number
beta : Number
ExamineMenu
BGSCodeObj
SetName : Function():void
ConfirmBuild : Function():void
PlaySound : Function():void
ScrapItem : Function():void
StartBuildConfirm : Function():void
SetItemSelectValuesForComponents : Function():void
FillModPartArray : Function():void
OnAlternateButton : Function():void
HasNullMod : Function():void
ToggleFavoriteMod : Function():void
IsSelectedItemEquipped : Function():void
UpdateItemSelectList : Function():void
ToggleItemEquipped : Function():void
RegisterComponents : Function():void
RegisterRequirementList : Function():void
SwitchMod : Function():void
ShowItem : Function():void
StartAnimation : Function():void
ZoomIn : Function():void
HideMenu : Function():void
SwitchBaseItem : Function():void
UpdateRequirements : Function():void
SendTutorialEvent : Function():void
RequestItemSelectListData : Function():void
RepairSelectedItem : Function():void
CanRepairSelectedItem : Function():void
CheckRequirements : Function():void
StartItemSelection : Function():void
EndRotate3DItem : Function():void
RevertChanges : Function():void
RemoveHighlight : Function():void
OnBuildFailed : Function():void
CancelConfirm : Function():void
ItemSelect : Function():void
ZoomOut : Function():void
StartRotate3DItem : Function():void
ShouldShowTagForSearchButton : Function():void
PipboyMenu
BGSCodeObj
PlaySound
0
PlaySmallTransition
1
PopulatePipboyInfoObj
2
onNewPage
3
onNewTab
4
toggleMovementToDirectional
0x28
UseStimpak
5
UseRadaway
6
ShowPerksMenu
7
PlayPerkSound
8
StopPerkSound
9
onPerksTabOpen
0xA
onPerksTabClose
0xB
SelectItem
0xC
onInvItemSelection
0xD
updateItem3D
0xE
SetQuickkey
0xF
ItemDrop
0x10
SortItemList
0x11
ExamineItem
0x12
onComponentViewToggle
0x13
ToggleComponentFavorite
0x14
onShowHotKeys
0x27
onQuestSelection
0x16
SetQuestActive
0x15
ShowQuestOnMap
0x17
ShowWorkshopOnMap
0x18
RegisterMap
0x19
UnregisterMap
0x1A
FastTravel
0x1D
HasSetPlayerMarkerRequest
0x20
SetPlayerMarker
0x21
ClearPlayerMarker
0x22
onSwitchBetweenWorldLocalMap
0x23
CenterMarkerRequest
0x24
onModalOpen
0x25
CheckHardcoreModeFastTravel
0x1E
RefreshMapMarkers
0x1F
ToggleRadioStationActiveStatus
0x26