Difference between revisions of "PassTime - Game"
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imported>Iceburg333 (Created page with "Category:Scripting Category:Papyrus '''Member of:''' Game Script Passes the specified number of hours as if the player used the wait menu. This runs full updates of ...") |
imported>Braydoge (Documented the bug in this function) |
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[[Category:Papyrus]] | [[Category:Papyrus]] | ||
'''Member of:''' [[Game Script]] | '''Member of:''' [[Game Script]] | ||
'''Warning''': This function is not working as intended. Instead of passing the specified number ouf hours, this function always passes 100 in-game hours. | |||
The following documentation describes the intended functionality, not the actual behavior! | |||
Consider incrementing the "GameHour" global as a replacement. | |||
Passes the specified number of hours as if the player used the wait menu. This runs full updates of AI so if the number of hours is large enough, this can produce a noticeable hitch best hidden insed of a menu. | Passes the specified number of hours as if the player used the wait menu. This runs full updates of AI so if the number of hours is large enough, this can produce a noticeable hitch best hidden insed of a menu. |
Revision as of 05:11, 25 June 2021
Member of: Game Script
Warning: This function is not working as intended. Instead of passing the specified number ouf hours, this function always passes 100 in-game hours. The following documentation describes the intended functionality, not the actual behavior! Consider incrementing the "GameHour" global as a replacement.
Passes the specified number of hours as if the player used the wait menu. This runs full updates of AI so if the number of hours is large enough, this can produce a noticeable hitch best hidden insed of a menu.
Syntax
Function PassTime(int aiHours) native global
Parameters
- aiHours: The number of hours to pass
Return Value
None
Examples
;make player wait until midnight
int iwait = 24 - GameHour;
PassTime( iwait );