Difference between revisions of "RegisterForCameraState - ScriptObject"

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{{Template:Papyrus:RequiredF4SE|version=0.3.1}}
{{Template:Papyrus:RequiredF4SE|version=0.3.1}}


Placeholder Description.
Registers this script to receive the [[OnPlayerCameraState - ScriptObject|OnPlayerCameraState]] event.
This event occurs whenever there is a change to the players camera state.


== Syntax ==
== Syntax ==
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== Examples ==
== Examples ==
<source lang="papyrus">
<source lang="papyrus">
; Placeholder Code.
RegisterForCameraState()
</source>
 
 
<source lang="papyrus">
Scriptname Example extends ScriptObject
 
Event OnInit()
RegisterForCameraState()
EndEvent
 
Event OnPlayerCameraState(int aiOldState, int aiNewState)
Debug.Trace("The players camera state has changed.")
EndEvent
</source>
</source>


== See Also ==
== See Also ==
*[[ScriptObject Script]]
*[[ScriptObject Script]]
*[[OnPlayerCameraState - ScriptObject]]





Revision as of 16:53, 25 January 2018

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F4SE Member of: ScriptObject Script
Requires F4SE version 0.3.1 or higher.

Registers this script to receive the OnPlayerCameraState event. This event occurs whenever there is a change to the players camera state.

Syntax

Function RegisterForCameraState() Native

Parameters

  • None

Return Value

  • None

Examples

RegisterForCameraState()


Scriptname Example extends ScriptObject

Event OnInit()
	RegisterForCameraState()
EndEvent

Event OnPlayerCameraState(int aiOldState, int aiNewState)
	Debug.Trace("The players camera state has changed.")
EndEvent

See Also