Difference between revisions of "RemapData Struct - MatSwap"
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imported>Qazaaq (added details) |
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*[[GetRemapData - MatSwap]] | *[[GetRemapData - MatSwap]] | ||
*[[SetRemapData - MatSwap]] | *[[SetRemapData - MatSwap]] | ||
*[[ApplyMaterialSwap - ObjectReference]] | |||
[[Category:Scripting]] | [[Category:Scripting]] | ||
[[Category:Papyrus]] | [[Category:Papyrus]] | ||
[[Category:F4SE]] | [[Category:F4SE]] |
Latest revision as of 14:46, 11 February 2018
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F4SE Member of: MatSwap Script
Requires F4SE version 0.6.5 or higher.
A structure that holds information about a material swap remapping.
Syntax[edit | edit source]
Struct RemapData
string Source
string Target
float ColorIndex
EndStruct
Members[edit | edit source]
- Source: The original material used to override a Texture File referenced by a Model File.
- Target: The new material to be applied in place of the original.
- ColorIndex:
Examples[edit | edit source]
MatSwap:RemapData remap = new MatSwap:RemapData
remap.Source = "OriginalMaterial.bgsm"
remap.Target = "NewMaterial.bgsm"
remap.ColorIndex = 0.0
Debug.Trace("The remap source equals " + remap.Source)
Debug.Trace("The remap target equals " + remap.Target)
Debug.Trace("The remap color index equals " + remap.ColorIndex)