Difference between revisions of "SetCharGenHUDMode - Game"
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imported>HEECFYAHOOCA (Created page with "Category:Scripting Category:Papyrus '''Member of:''' Game Script Sets or clears CharGen-specific HUD modes. == Syntax == <source lang="papyrus"> Function SetCharGenH...") |
imported>Docclox m (→Parameters: option 3 was missing.) |
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**1 -- From CharGen start to leaving the house. Most of HUD invisible except for crosshairs. | **1 -- From CharGen start to leaving the house. Most of HUD invisible except for crosshairs. | ||
**2 -- From leaving the house to entering the cryo-pod. Crosshairs and compass. | **2 -- From leaving the house to entering the cryo-pod. Crosshairs and compass. | ||
**3 -- Disables the entire HUD. | |||
== Return Value == | == Return Value == |
Revision as of 22:01, 10 July 2016
Member of: Game Script
Sets or clears CharGen-specific HUD modes.
Syntax
Function SetCharGenHUDMode(int aiCGHUDMode) native global
Parameters
- aiCGHUDMode: Which HUD mode to set. Valid values:
- 0 -- Clears all CharGen HUD modes
- 1 -- From CharGen start to leaving the house. Most of HUD invisible except for crosshairs.
- 2 -- From leaving the house to entering the cryo-pod. Crosshairs and compass.
- 3 -- Disables the entire HUD.
Return Value
None
Examples
; We're starting CharGen
Game.SetCharGenHUDMode(1)
; CharGen over! Back to standard HUD mode
Game.SetCharGenHUDMode(0)