Difference between revisions of "SetCharGenHUDMode - Game"

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(Created page with "Category:Scripting Category:Papyrus '''Member of:''' Game Script Sets or clears CharGen-specific HUD modes. == Syntax == <source lang="papyrus"> Function SetCharGenH...")
 
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**1 -- From CharGen start to leaving the house.  Most of HUD invisible except for crosshairs.
**1 -- From CharGen start to leaving the house.  Most of HUD invisible except for crosshairs.
**2 -- From leaving the house to entering the cryo-pod.  Crosshairs and compass.
**2 -- From leaving the house to entering the cryo-pod.  Crosshairs and compass.
**3 -- Disables the entire HUD.


== Return Value ==
== Return Value ==

Revision as of 22:01, 10 July 2016

Member of: Game Script

Sets or clears CharGen-specific HUD modes.

Syntax

Function SetCharGenHUDMode(int aiCGHUDMode) native global

Parameters

  • aiCGHUDMode: Which HUD mode to set. Valid values:
    • 0 -- Clears all CharGen HUD modes
    • 1 -- From CharGen start to leaving the house. Most of HUD invisible except for crosshairs.
    • 2 -- From leaving the house to entering the cryo-pod. Crosshairs and compass.
    • 3 -- Disables the entire HUD.

Return Value

None

Examples

; We're starting CharGen
Game.SetCharGenHUDMode(1)


; CharGen over!  Back to standard HUD mode
Game.SetCharGenHUDMode(0)

See Also