Difference between revisions of "SetCharGenHUDMode - Game"

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(Created page with "Category:Scripting Category:Papyrus '''Member of:''' Game Script Sets or clears CharGen-specific HUD modes. == Syntax == <source lang="papyrus"> Function SetCharGenH...")
 
imported>Qazaaq
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[[Category:Scripting]]
[[Category:Papyrus]]
'''Member of:''' [[Game Script]]
'''Member of:''' [[Game Script]]


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== Syntax ==
== Syntax ==
<source lang="papyrus">
<source lang="papyrus">
Function SetCharGenHUDMode(int aiCGHUDMode) native global
Function SetCharGenHUDMode(int aiCGHUDMode) Native Global
</source>
</source>


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**1 -- From CharGen start to leaving the house.  Most of HUD invisible except for crosshairs.
**1 -- From CharGen start to leaving the house.  Most of HUD invisible except for crosshairs.
**2 -- From leaving the house to entering the cryo-pod.  Crosshairs and compass.
**2 -- From leaving the house to entering the cryo-pod.  Crosshairs and compass.
**3 -- End of main quest line. Disables the entire HUD.


== Return Value ==
== Return Value ==
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== See Also ==
== See Also ==
*[[Game Script]]
*[[Game Script]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:User Interface]]

Latest revision as of 20:11, 11 February 2018

Member of: Game Script

Sets or clears CharGen-specific HUD modes.

Syntax[edit | edit source]

Function SetCharGenHUDMode(int aiCGHUDMode) Native Global

Parameters[edit | edit source]

  • aiCGHUDMode: Which HUD mode to set. Valid values:
    • 0 -- Clears all CharGen HUD modes
    • 1 -- From CharGen start to leaving the house. Most of HUD invisible except for crosshairs.
    • 2 -- From leaving the house to entering the cryo-pod. Crosshairs and compass.
    • 3 -- End of main quest line. Disables the entire HUD.

Return Value[edit | edit source]

None

Examples[edit | edit source]

; We're starting CharGen
Game.SetCharGenHUDMode(1)


; CharGen over!  Back to standard HUD mode
Game.SetCharGenHUDMode(0)

See Also[edit | edit source]