Difference between revisions of "SetCharGenHUDMode - Game"
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imported>Docclox m (→Parameters: option 3 was missing.) |
imported>Qazaaq (added category) |
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'''Member of:''' [[Game Script]] | '''Member of:''' [[Game Script]] | ||
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== Syntax == | == Syntax == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Function SetCharGenHUDMode(int aiCGHUDMode) | Function SetCharGenHUDMode(int aiCGHUDMode) Native Global | ||
</source> | </source> | ||
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**1 -- From CharGen start to leaving the house. Most of HUD invisible except for crosshairs. | **1 -- From CharGen start to leaving the house. Most of HUD invisible except for crosshairs. | ||
**2 -- From leaving the house to entering the cryo-pod. Crosshairs and compass. | **2 -- From leaving the house to entering the cryo-pod. Crosshairs and compass. | ||
**3 -- Disables the entire HUD. | **3 -- End of main quest line. Disables the entire HUD. | ||
== Return Value == | == Return Value == | ||
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== See Also == | == See Also == | ||
*[[Game Script]] | *[[Game Script]] | ||
[[Category:Scripting]] | |||
[[Category:Papyrus]] | |||
[[Category:User Interface]] |
Latest revision as of 20:11, 11 February 2018
Member of: Game Script
Sets or clears CharGen-specific HUD modes.
Syntax[edit | edit source]
Function SetCharGenHUDMode(int aiCGHUDMode) Native Global
Parameters[edit | edit source]
- aiCGHUDMode: Which HUD mode to set. Valid values:
- 0 -- Clears all CharGen HUD modes
- 1 -- From CharGen start to leaving the house. Most of HUD invisible except for crosshairs.
- 2 -- From leaving the house to entering the cryo-pod. Crosshairs and compass.
- 3 -- End of main quest line. Disables the entire HUD.
Return Value[edit | edit source]
None
Examples[edit | edit source]
; We're starting CharGen
Game.SetCharGenHUDMode(1)
; CharGen over! Back to standard HUD mode
Game.SetCharGenHUDMode(0)