Difference between revisions of "SetGameSettingFloat - Game"
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{{Template:Papyrus:RequiredF4SE|version=0.3.2}} | {{Template:Papyrus:RequiredF4SE|version=0.3.2}} | ||
Sets the float value of a [[Game Setting]]. | |||
== Syntax == | == Syntax == | ||
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== Parameters == | == Parameters == | ||
*asSetting: | *asSetting: The setting name and section. | ||
*afValue: | *afValue: The new value to use. | ||
== Return Value == | == Return Value == | ||
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== Examples == | == Examples == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Utility.SetINIFloat("fDefault1stPersonFOV:Display", 100.0) | |||
</source> | </source> | ||
== Notes == | |||
*Changes to INI settings require including the section that the setting is in. | |||
== See Also == | == See Also == |
Revision as of 21:55, 21 December 2018
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F4SE Member of: Game Script
Requires F4SE version 0.3.2 or higher.
Sets the float value of a Game Setting.
Syntax
Function SetGameSettingFloat(string asSetting, float afValue) Native Global
Parameters
- asSetting: The setting name and section.
- afValue: The new value to use.
Return Value
- None
Examples
Utility.SetINIFloat("fDefault1stPersonFOV:Display", 100.0)
Notes
- Changes to INI settings require including the section that the setting is in.