Difference between revisions of "SetInChargen - Game"

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imported>Qazaaq
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[[Category:Scripting]]
[[Category:Papyrus]]
'''Member of:''' [[Game Script]]
'''Member of:''' [[Game Script]]


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== Syntax ==
== Syntax ==
<source lang="papyrus">
<source lang="papyrus">
Function SetInChargen(bool abDisableSaving, bool abDisableWaiting, bool abShowControlsDisabledMessage) native global
Function SetInChargen(bool abDisableSaving, bool abDisableWaiting, bool abShowControlsDisabledMessage) Native Global
</source>
</source>


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== See Also ==
== See Also ==
*[[Game Script]]
*[[Game Script]]
[[Category:Scripting]]
[[Category:Papyrus]]
[[Category:User Interface]]

Latest revision as of 20:33, 11 February 2018

Member of: Game Script

Tells the game that we're in the initial "character generation" quest. Used to enable / disable certain functionality, e.g. enable tutorials, disable saving, etc.

Syntax[edit | edit source]

Function SetInChargen(bool abDisableSaving, bool abDisableWaiting, bool abShowControlsDisabledMessage) Native Global

Parameters[edit | edit source]

  • abDisableSaving: True if we should disable the player's ability to save the game.
  • abDisableWaiting: True if we should disable the player's ability to wait.
  • abShowControlsDisabledMessage: True if we should show a HUD message informing the player that their controls are disabled when they try to use them.

Return Value[edit | edit source]

None

Examples[edit | edit source]

; Disable saving and waiting
Game.SetInChargen(true, true, false)

Notes[edit | edit source]

Be sure to turn these off once the player is in the 'real' world.

See Also[edit | edit source]